Zvi comments on Diplomacy as a Game Theory Laboratory - Less Wrong
You are viewing a comment permalink. View the original post to see all comments and the full post content.
You are viewing a comment permalink. View the original post to see all comments and the full post content.
Comments (93)
Diplomacy rant/warning!
Diplomacy culture is different in different cultures. The exchange between Eero Tuovinen and Valamir (Ralph) in this thread is particularly fascinating, and brings up a very good point: the game of Diplomacy is defined by the people agreeing to play it. If you do not agree beforehand what is within the game then you are playing different games, which is a very weird situation. "Let's play a game!" "Okay, e4." "Um, I rolled doubles so I go again. What's this about pawns?"
If you do agree beforehand, then you're all playing the same game. But two groups could easily choose different games and still call them both "Diplomacy"... here's Valamir's chosen game:
whereas here's Eero's chosen game:
These are different games. Eero claims the second is a better game qua game. I tend to believe him. If during the same "game" one person thinks they're playing Valamir's and one Eero's, it's no wonder dysfunction results.
This was exactly my reaction, and I'm preparing a potential top level post as a response - to me the game described in this article is not Diplomacy but rather one of the more common failure modes of those attempting to play Diplomacy. I've participated in both, and to me Eero's game both is Diplomacy and is in my opinion a vastly better game qua game.
Incidentally, the other failure mode is not having enough time and ending the game after the opening or middle game, frequently in a four or five way draw.