thezeus18 comments on Diplomacy as a Game Theory Laboratory - Less Wrong
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The games described in the post were online - they're normally played against different opponents each time. The game that's about to start is only planned to happen once.
Only if iteration was a factor, and even then, that argument could be applied to most forms of cheating.
Only if iteration was a factor, and even then, only in a sense that could be applied to most forms of cheating.
It's really only applicable to forms of cheating which can be countered by non-cheaters ganging up on the cheaters. If the cheat causes an automatic win in every game, the scrub argument against its banning doesn't apply.
But I agree, I was assuming iteration. Obviously, the scrubbiness of the rule against unbreakable alliances (and thus the cheatiness of the tactic), would depend on metagame circumstances.