cousin_it comments on Another attempt to explain UDT - Less Wrong

35 Post author: cousin_it 14 November 2010 04:52PM

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Comment author: ata 14 November 2010 06:44:08PM *  7 points [-]

For example, is it meaningful for Sleeping Beauty to ask whether it's Monday or Tuesday? Phrased like this, the question sounds stupid. Of course there's a fact of the matter as to what day of the week it is! Likewise, in all problems involving simulations, there seems to be a fact of the matter whether you're the "real you" or the simulation, which leads us to talk about probabilities and "indexical uncertainty" as to which one is you.

At the core, Wei Dai's idea is to boldly proclaim that, counterintuitively, you can act as if there were no fact of the matter whether it's Monday or Tuesday when you wake up. Until you learn which it is, you think it's both. You're all your copies at once.

... For example, Counterfactual Mugging: by assumption, your decision logically affects both heads-universe and tails-universe, which (also by assumption) have equal weight, so by agreeing to pay you win more cookies overall. Note that updating on the knowledge that you are in tails-universe (because Omega showed up) doesn't affect anything, because the theory is "updateless".

Interesting. So far I've avoided most of the posts explaining aspects of TDT/UDT/ADT because I wanted to see if I could figure out a decision theory that correctly handles newcomblike and anthropic problems, just as an intellectual challenge to myself, and that's pretty much the solution I've been working on (though only in informal terms so far).

Perhaps at this point it would be best for me to just catch up on the existing developments in decision theory and see if I'm capable of any further contributions. What open problems in decision theory remain?

Comment author: cousin_it 14 November 2010 07:56:36PM *  6 points [-]

Oh, lots of open problems remain. Here's a handy list of what I have in mind right now:

1) 2TDT-1CDT.

2) "Agent simulates predictor", or ASP: if you have way more computing power than Omega, then Omega can predict you can obtain its decision just by simulation, so you will two-box; but obviously this isn't what you want to do.

3) "The stupid winner paradox": if two superintelligences play a demand game for $10, presumably they can agree to take $5 each to avoid losing it all. But a human playing against a superintelligence can just demand $9, knowing the superintelligence will predict his decision and be left with only $1.

4) "A/B/~CON": action A gets you $5, action B gets you $10. Additionally you will receive $1 if inconsistency of PA is ever proved. This way you can't write a terminating utility() function, but can still define the value of utility axiomatically. This is supposed to exemplify all the tractable cases where one action is clearly superior to the other, but total utility is uncomputable.

5) The general case of agents playing a non-zero-sum game against each other, knowing each other's source code. For example, the Prisoner's Dilemma with asymmetrized payoffs.

I could make a separate post from this list, but I've been making way too many toplevel posts lately.

Comment author: Vladimir_Nesov 14 November 2010 10:55:44PM *  1 point [-]

1) 2TDT-1CDT.

How is this not resolved? (My comment and the following Eliezer's comment; I didn't re-read the rest of the discussion.)

2) "Agent simulates predictor"

This basically says that the predictor is a rock, doesn't depend on agent's decision, which makes the agent lose because of the way problem statement argues into stipulating (outside of predictor's own decision process) that this must be a two-boxing rock rather than a one-boxing rock.

3) "The stupid winner paradox"

Same as (2). We stipulate the weak player to be a $9 rock. Nothing to be surprised about.

4) "A/B/~CON"

Requires ability to reason under logical uncertainty, comparing theories of consequences and not just specific possible utilities following from specific possible actions. Under any reasonable axioms for valuation of sets of consequences, action B wins.

5) The general case of agents playing a non-zero-sum game against each other, knowing each other's source code.

Without good understanding of reasoning under logical uncertainty, this one remains out.

Comment author: Gary_Drescher 18 November 2010 05:54:18PM *  1 point [-]

2) "Agent simulates predictor"

This basically says that the predictor is a rock, doesn't depend on agent's decision,

True, it doesn't "depend" on the agent's decision in the specific sense of "dependency" defined by currently-formulated UDT. The question (as with any proposed DT) is whether that's in fact the right sense of "dependency" (between action and utility) to use for making decisions. Maybe it is, but the fact that UDT itself says so is insufficient reason to agree.

[EDIT: fixed typo]

Comment author: Vladimir_Nesov 18 November 2010 09:01:51PM 0 points [-]

Maybe it is, but the fact that UDT itself says so is insufficient reason to agree.

The arguments behind UDT's choice of dependence could prove strong enough to resolve this case as well. The fact that we are arguing about UDT's answer in no way disqualifies UDT's arguments.

My current position on ASP is that reasoning used in motivating it exhibits "explicit dependence bias". I'll need to (and probably will) write another top-level post on this topic to improve on what I've already written here and on the decision theory list.

Comment author: cousin_it 14 November 2010 11:10:11PM *  0 points [-]

About 2TDT-1CDT Wei didn't seem to consider it 100% solved, as of this August or September if I recall right. You'll have to ask him.

About ASP I agree with Gary: we do not yet completely understand the implications of the fact that a human like me can win in this situation, while UDT can't.

About A/B/~CON I'd like to see some sort of mechanical reasoning procedure that leads to the answer. You do remember that Wei's "existential" patch has been shown to not work, and my previous algorithm without that patch can't handle this particular problem, right?

(For onlookers: this exchange refers to a whole lot of previous discussion on the decision-theory-workshop mailing list. Read at your own risk.)

Comment author: Vladimir_Nesov 14 November 2010 11:18:31PM *  0 points [-]

About ASP I agree with Gary: we do not yet completely understand the implications of the fact that a human like me can win in this situation, while UDT can't.

Both outcomes are stipulated in the corresponding unrelated decision problems. This is an example of explicit dependency bias, where you consider a collection of problem statements indexed by agents' algorithms, or agents' decisions in an arbitrary way. Nothing follows from there being a collection with so and so consequences of picking a certain element of it. Relation between the agents and problem statements connected in such a collection is epiphenomenal to agents' adequacy. I should probably write up a post to that effect. Only ambient consequences count, where you are already the agent that is part of (state of knowledge about) an environment and need to figure out what to do, for example which AI to construct and submit your decision to. Otherwise you are changing the problem, not reasoning about what to do in a given problem.

About A/B/~CON I'd like to see some sort of mechanical reasoning procedure that leads to the answer. You do remember that Wei's "existential" fix has been shown to not work, and my previous algorithm without that fix can't handle this particular problem, right?

You can infer that A=>U \in {5,6} and B=>U \in {10,11}. Then, instead of only recognizing moral arguments of the form A=>U=U1, you need to be able to recognize such more general arguments. It's clear which of the two to pick.

Comment author: ata 14 November 2010 08:25:08PM 0 points [-]

"Agent simulates predictor", or ASP: if you have way more computing power than Omega, then Omega can predict you can obtain its decision just by simulation, so you will two-box; but obviously this isn't what you want to do.

If you can predict Omega, but Omega can still predict you well enough for the problem to be otherwise the same, then, given that you anticipate that if you predict Omega's decision then you will two-box and lose, can't you choose not to predict Omega (instead deciding the usual way, resulting in one-boxing), knowing that Omega will correctly predict that you will not obtain its decision by simulation?

(Sorry, I know that's a cumbersome sentence; hope its meaning was clear.)

"The stupid winner paradox": if two superintelligences play a demand game for $10, presumably they can agree to take $5 each to avoid losing it all. But a human playing against a superintelligence can just demand $9, knowing the superintelligence will predict his decision and be left with only $1.

By "demand game" are you referring to the ultimatum game?

"A/B/~CON": action A gets you $5, action B gets you $10. Additionally you will receive $1 if inconsistency of PA is ever proved. This way you can't write a terminating utility() function, but can still define the value of utility axiomatically. This is supposed to exemplify all the tractable cases where one action is clearly superior to the other, but total utility is uncomputable.

Is the $1 independent of whether you pick action A or action B?

Comment author: cousin_it 14 November 2010 08:43:54PM *  1 point [-]

1) The challenge is not solving this individual problem, but creating a general theory that happens to solve this special case automatically. Our current formalizations of UDT fail on ASP - they have no concept of "stop thinking".

2) No, I mean the game where two players write each a sum of money on a piece of paper, if the total is over $10 then both get nothing, otherwise each player gets the sum they wrote.

3) Yeah, the $1 is independent.

Comment author: ata 14 November 2010 11:14:48PM *  1 point [-]

1) The challenge is not solving this individual problem, but creating a general theory that happens to solve this special case automatically. Our current formalizations of UDT fail on ASP - they have no concept of "stop thinking".

Okay.

So, the superintelligent UDT agent can essentially see through both boxes (whether it wants to or not... or, rather, has no concept of not wanting to). Sorry if this is a stupid question, but wouldn't UDT one-box anyway, whether the box is empty or contains $1,000,000, for the same reason that it pays in Counterfactual Mugging and Parfit's Hitchhiker? When the box is empty, it takes the empty box so that there will be possible worlds where the box is not empty (as it would pay the counterfactual mugger so that it will get $10,000 in the other half of worlds), and when the box is not empty, it takes only the one box (despite seeing the extra money in the other box) so that the world it's in will weigh 50% rather than 0% (as it would pay the driver in Parfit's Hitchhiker, despite it having "already happened", so that the worlds in which the hitchhiker gives it a ride in the first place will weigh 100% rather than 0%).

Comment author: cousin_it 15 November 2010 12:30:12AM 0 points [-]

In our current implementations of UDT, the agent won't find any proof that one-boxing leads to the predictor predicting one-boxing, because the agent doesn't "know" that it's only going to use a small fraction of its computing resources while searching for the proof. Maybe a different implementation could fix that.

Comment author: Vladimir_Nesov 15 November 2010 12:35:57AM 0 points [-]

In our current implementations of UDT

It's not an implementation of UDT in the sense that it doesn't talk about all possible programs and universal prior on them. If you consider UDT as generalizing to ADT, where probability assumptions are dropped, then sure.

Comment author: cousin_it 15 November 2010 12:39:32AM *  1 point [-]

Um, I don't consider the universal prior to be part of UDT proper. UDT can run on top of any prior, e.g. when you use it to solve toy problems as Wei did, you use small specialized priors.

Comment author: Vladimir_Nesov 15 November 2010 01:02:49AM 0 points [-]

There are no priors used in those toy problems, just one utility definition of interest.

Comment author: ata 14 November 2010 08:04:52PM 0 points [-]

Cool, thanks.