CronoDAS comments on Harry Potter and the Methods of Rationality discussion thread, part 7 - Less Wrong
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In canon, the hardness and thickness of materials are described as stopping spells, especially stunning spells. Hagrid, e.g., is able to resist several Aurors' stunning spells for a few minutes because of his thick, hard, half-giant hide. No form of cloth or wool clothing is ever described as stopping a magical attack, but Harry can hide behind (presumably granite) gravestones for some time while Death Eaters blast away at them. Toilets, which presumably are not quite as thick or hard as gravestones, are shown as stopping one offensive spell but then exploding.
IMHO wearing metal armor is a brilliantly canonic tactic. The least plausible facet of it is that first years in January, average age 11.5, probably cannot build enough muscle mass to wear a full suit of medieval armor at all, let alone in two weeks. I do not think we have seen evidence that wizards are stronger than ordinary folk, as opposed to more resilient. The captains are described as wearing only metal shirts, but they practice by swinging metal objects on their hands and feet -- this is odd.
Actual medieval plate mail, of the kind intended to be worn in battle, weighed about as much as the safety equipment that hockey goalies wear today. There was a guy in a History Channel show that did cartwheels while wearing it. So Harry wearing plate mail probably would work, assuming he could get it to fit properly.
Chain mail, however, was indeed heavy and cumbersome, and "armor" designed for merely decorative or ceremonial purposes could indeed have been heavy enough to compromise the wearer's mobility, but Harry wouldn't have been wearing something like that.
Then how come plate mail is listed with a higher encumbrance than chain mail in my D&D manual?
ETA: :-)
Perhaps the same reason that the D&D spells Melf's Minute Meteors and Meteor Swarm have much of their effect in the form of fire damage.
1) Because the D&D designers either didn't know the truth or didn't care and 2) because it works better for game balance.
If you care about this kind of thing I recommend Riddle of Steel.
D&D arms and armor has very little connection to history. Indeed, many historical fighting styles are either impossible or very difficult under the standard rules. (This is true in both 3/3.5 and 4th. I don't know how true it is in earlier editions.) Similarly, arrows are aren't nearly as deadly as they were historically. And then you have ridiculous things like the "dire flail" which seems to be a recipe for getting yourself hurt real fast.
@ arrows: "I have seen soldiers with up to 21 arrows stuck in their bodies marching no less easily for that." ~Beha ed-Din Ibn Shedad (an advisor to Saladin)
To be fair, the source I read the quote in ("50 Battles that Changed the World," page 34) implied that Beha meant that the arrows were mostly absorbed by their cheap quilted armor, not their actual bodies.