jacob_cannell comments on Theists are wrong; is theism? - Less Wrong
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Of course you're on the right track here - and I discussed spatially variant fidelity simulation earlier. The rough surface area metric was a simplification of storage/data generation costs, which is a separate issue than computational cost.
If you want the most bare-bones efficient simulation, I imagine a reverse hierarchical induction approach that generates the reality directly from the belief network of the simulated observer, a technique modeled directly on human dreaming.
However, this is only most useful if the goal is to just generate an interesting reality. If the goal is to regenerate an entire historical period accurately, you cant start with the simulated observers - they are greater unknowns than the environment itself.
The solipsist issue may not have discernible consequences, but overall the computational scaling is sublinear for emulating more humans in a world and probably significant because of the large casual overlap of human minds via language.
Physical Limits of Computation
The intellectual work required to show an ultimate theoretical limit is tractable, but showing that achieving said limit is impossible in practice is very difficult.
I'm pretty sure we won't actually hit the physical limits exactly, it's just a question of how close. If you look at our historical progress in speed and density to date, it suggests that we will probably go most of the way.
Another simple assessment related to the doomsday argument: I don't know how long this Moore's Law progression will carry on, but it's lasted for 50 years now, so I give reasonable odds that it will last another 50. Simple, but surprisingly better than nothing.
A more powerful line of reasoning perhaps is this: as long as there is an economic incentive to continue Moore's Law and room to push against the physical limits, ceteris paribus, we will make some progress and push towards those limits. Thus, eventually we will reach them.
Power density depends on clock rate, which has plateaued. Power efficiency, in terms of ops/joule, increases directly with transistor density.
This is somewhat concerning, and I believe, atypical. Not existing is perhaps the worst thing I can possibly imagine, other than infinite torture.
I'm not sure if 'historical interest' is quite the right word. Historical recreation or resurrection might be more accurate.
A paradise designed to maximally suffice current human values and eliminate suffering is not a world which could possibly create or resurrect us.
You literally couldn't have grown up in that world, the entire idea is a non sequitur. Your mind's state is a causal chain rooted in the gritty reality of this world with all of it's suffering.
Imagining that your creator could have assigned you to a different world is like imagining you could have grown up with different parents. You couldn't have. That would be somebody else completely.
Of course, if said creator exists, and if said creator values what you value in the way you value it (dubious) it could whisk you away to paradise tomorrow.
But I wouldn't count on that - perhaps said creator is still working on you or doesn't think paradise is a useful place for you or could care less.
In the face of such uncertainty, we can only task ourselves with building paradise.
I believe we're arguing along two paths here, and it is getting muddled. Applying to both, I think one can maintain the world-per-person sim much more cheaply than you originally suggested long before one hits the spot where the sim is no longer accurate to the world except where it intersects with the observer's attention.
Second, from my perspective you're begging the question, since I was talking about a variety of reasons for simulation and arguing that simulating a single entity seems as reasonable as many---but you seem only to be concerned with historical recreation, in which case it seems obvious to me that a large group of minds is necessary. If we're only talking about that case, the arguments along this line about the per-mind cost just aren't very relevant.
I have a 404 on your link, I'll try later.
Interesting, I haven't heard that argument applied to Moore's Law. Question: you arrive at a train crossing (there are no other cars on the road), and just as you get there, a train begins to cross before you can. Something goes wrong, and the train stops, and backs up, and goes forward, and stops again, and keeps doing this. (This actually happened to me). 10 minutes later, should you expect that you have around 10 minutes left? After those are passed, should your new expectation be that you have around 20 minutes left?
The answer is possibly yes. I think better results would be obtained by using a Jeffreys Prior. However, I've talked to a few statisticians about this problem, and no one has given me a clear answer. I don't think they're used to working with so little data.
Revise to say "and room to push against the practicable limits" and you will see where my argument lies despite my general agreement with this statement.
To my knowledge, this is incorrect. Increases in transistor density have dramatically increased circuit leakage (because of bumping into quantum tunneling), requiring more power per transistor in order to accurately distinguish one path from another. I saw a roundtable about proposed techniques for increasing processor efficiency. None of the attendees objected to the introduction, which mentioned that the increased waste heat from modern circuits was rising at a faster exponential than circuit density, and would render all modern circuit designs inoperable if there were to be logically extended without addressing the problem of quantum leakage.
If you didn't exist in the first place, you wouldn't care. Do you think you've done so much good for the world that your absence could be "the world thing you can possibly imagine, other than infinite torture"?
Regardless, I'm quite atypical in this regard, but not unique.
And wouldn't that be so much better.
You propose that not existing would be a terrible evil. But how much better, for all the trillions upon trillions you're proposing must suffer for the creator's whims, would it be to have that computational substrate be used to host entities that have amazingly positive, productive, maximally Fun lives? I know I couldn't have existed in a paradise, but if I'm a sim, there are cycles that could be used for paradise that have been abandoned to create misery and strife.
Again, I think that this may be the world we really are in. I just can't call it a moral one.
Historical recreation currently seems to be the best rationale for a superintelligence to simulate this timeslice, although there are probably other motivations as well.
If that was actually the case, then there would be no point to moving to a new technology node!
Yes leakage is a problem at the new tech nodes, but of course power per transistor can not possibly be increasing. I think you mean power per surface area has increased.
Shrinking a circuit by half in each dimension makes the wires thinner, shorter and less resistant, decreasing power use per transistor just as you'd think. Leakage makes this decrease somewhat less than the shrinkage rate, but it doesn't reverse the entire trend.
There are also other design trends that can compensate and overpower this to an extent, which is why we have a plethora of power efficient circuits in the modern handheld market.
"which mentioned that the increased waste heat from modern circuits was rising at a faster exponential than circuit density"
Do you remember when this was from or have a link? I could see that being true when speeds were also increasing, but that trend has stopped or reversed.
I recall seeing some slides from NVidia where they are claiming there next GPU architecture will cut power use per transistor dramatically as well at several times the rate of shrinkage.
Even if the goal is maximizing fun, creating some historical sims for the purpose of resurrecting the dead may serve that goal. But I really doubt that current-human-fun-maximization is an evolutionary stable goal system.
I imagine that future posthuman morality and goals will evolve into something quite different.
Knowledge is a universal feature of intelligence. Even the purely mathematical hypothetical superintelligence AIXI would end up creating tons of historical simulations - and that might be hopelessly brute force, but nonetheless superintelligences with a wide variety of goal systems would find utility in various types of simulation.
Much of the information from the past is probably irretrievably lost to us. If the information input into the simulation were not precisely the same as the actual information from that point in history, the differences would quickly propagate so that the simulation would bear little resemblance to the history. Supposing the individuals in question did have access to all the information they'd need to simulate the past, they'd have no need for the simulation, because they'd already have complete informational access to the past. It suffers similar problems to your sandboxed anthropomorphic AI proposal; provided you have all the resources necessary to actually do it, it ceases to be a good idea.
There are other possible motivations, but it's not clear that there are any others that are as good or better, so we have little reason to suppose it will ever happen.
This seems to be overly restrictive, but I don't mind confining the discussion to this hypothesis.
Yes, you are correct.
The roundtable was at SC'08, a while after speeds had stabilized, and since it is a supercomputing conference, the focus was on massively parallel systems. It was part of this.
Without needing to dispute this, I can remain exceptionally upset that whatever their future morality is, it is blind to suffering and willing to create innumerable beings that will suffer in order to gain historical knowledge. Does this really not bother you in the slightest?
ETA: still 404
While the leakage issue is important and I want to read a little more about this reference, I don't think that any single such current technical issue is nearly sufficient to change the general analysis. There have always been major issues on the horizon, the question is more of the increase in engineering difficulty as we progress vs the increase in our effective intelligence and simulation capacity.
In the specific case of leakage, even if it is a problem that persists far into the future, it just slightly lowers the growth exponent as we just somewhat lower the clock speeds. And even if leakage can never be fully prevented, eventually it itself can probably be exploited for computation.
As I child I liked Mcdonalds, bread, plain pizza and nothing more - all other foods were poisonous. I was convinced that my parent's denial of my right to eat these wonderful foods and condemn me to terrible suffering as a result was a sure sign of their utter lack of goodness.
Imagine if I could go back and fulfill that child's wish to reduce it's suffering. It would never then evolve into anything like my current self, and in fact may evolve into something that would suffer more or at the very least wish that it could be me.
Imagine if we could go back in time and alter our primate ancestors to reduce their suffering. The vast majority of such naive interventions would cripple their fitness and wipe out the lineage. There is probably a tiny set of sophisticated interventions that could simultaneously eliminate suffering and improve fitness, but these altered creatures would not develop into humans.
Our current existence is completely contingent on a great evolutionary epic of suffering on an astronomical scale. But suffering itself is just one little component of that vast mechanism, and forms no basis from which to judge the totality.
You made the general point earlier, which I very much agree with, about opportunity cost. Simulating humanity's current time-line has an opportunity cost in the form of some paradise that could exist in it's place. You seem to think that the paradise is clearly better, and I agree: from our current moral perspective.
In the end of the day morality is governed by evolution. There is an entire landscape of paradises that could exist, the question is what fitness advantage do they provide their creator? The more they diverge from reality, the less utility they have in advancing knowledge of reality towards closure.
It looks like earth will evolve into a vast planetary hierarchical superintelligence, but ultimately it will probably be just one of many, and still subject to evolutionary pressure.
I disagree; I think that problems like this, unresolved, may or may not decrease the base of our exponent, but will cap its growth earlier.
On this point, we disagree, and I may be on the unpopular side of this agreement. I don't see how past increases that have required technological revolutions can be considered more than weak evidence for future technological revolutions. I actually think it quite likely that increase in computational power per Joule will bottom out in ten to twenty years. I wouldn't be too surprised if exponential increase lasts thirty years, but forty seems unlikely, and fifty even less likely.
I don't care. We aren't talking about destroying the future of intelligence by going back in time. We're talking about repeating history umpteen many times, creating suffering anew each time. It sounds to me like you are insisting that this suffering is worthwhile, even if the result of all of it will never be more than a data point in a historian's database.
We live in a heartbreaking world. Under the assumption that we are not in a simulation, we can recognize facts like 'suffering is decreasing over time' and realize that it is our job to work to aid this progress. Under the assumption that we are in a simulation, we know that the capacity for this progress is already fully complete, and the agents who control it simply don't care. If we are being simulated, it means that one or more entities have chosen to create unimaginable quantities of suffering for their own purposes---to your stated belief, for historical knowledge.
Your McDonald's example doesn't address this in the slightest. You were already a living, thinking being, and your parents took care of you in the right way in an attempt to make your future life better. They couldn't have chosen before you were born to instead create someone who would be happier, smarter, wiser, and better in every way. If they could have, wouldn't it be upsetting that they chose not to?
Given the choice between creating agents that have to endure suffering for generations upon generations, and creating agents that will have much more positive, productive lives, why are you arguing for the side that chooses the former? Of course the former and latter are entirely different entities, but that serves as no argument whatsoever for choosing the former!
A person running such a simulation could create a simulated afterlife, without suffering, where each simulated intelligence would go after dying in the simulated universe. It's like a nice version of Pascal's Wager, since there's no wagering involved. Such an afterlife wouldn't last infinitely long, but it could easily be made long enough to outweigh any suffering in the simulated universe.
Or you could skip the part with all the suffering. That would be a lot easier.
In general, I agree. I just wanted to offer a more creative alternative for someone truly dedicated to operating such a simulation.
So far the only person who seems dedicated to making such a simulation is jacob cannell, and he already seems to be having enough trouble separating the idea from cached theistic assumptions.
I don't think that's how it works.
How much future happiness would you need in order to choose to endure 50 years of torture?
That depends if happiness without torture is an option. The options are better/worse, not good/bad.
The simulated afterlife wouldn't need to outweigh the suffering in the first universe according to our value system, only according to the value system of the aliens who set up the simulation.
Technology doesn't really advance through 'revolutions', it evolves. Some aspects of that evolution appear to be rather remarkably predictable.
That aside, the current predictions do posit a slow-down around 2020 for the general lithography process, but there are plenty of labs researching alternatives. As the slow-down approaches, their funding and progress will accelerate.
But there is a much more fundamental and important point to consider, which is that circuit shrinkage is just one dimension of improvement amongst several. As that route of improvement slows down, other routes will become more profitable.
For example, for AGI algorithms, current general purpose CPUs are inefficient by a factor of perhaps around 10^4. That is a decade of exponential gain right there just from architectural optimization. This route - neuromorphic hardware and it's ilk - currently receives a tiny slice of the research budget, but this will accelerate as AGI advances and would accelerate even more if the primary route of improvement slowed.
Another route of improvement is exponentially reducing manufacturing cost. The bulk of the price of high-end processors pays for the vast amortized R&D cost of developing the manufacturing node within the timeframe that the node is economical. Refined silicon is cheap and getting cheaper, research is expensive. The per transistor cost of new high-end circuitry on the latest nodes for a CPU or GPU is 100 times more expensive than the per transistor cost of bulk circuitry produced on slightly older nodes.
So if moore's law stopped today, the cost of circuitry would still decay down to the bulk cost. This is particularly relevant to neurmorphic AGI designs as they can use a mass of cheap repetitive circuitry, just like the brain. So we have many other factors that will kick in even as moore's law slows.
I suspect that we will hit a slow ramping wall around or by 2020, but these other factors will kick in and human-level AGI will ramp up, and then this new population and speed explosion will drive the next S-curve using a largely new and vastly more complex process (such as molecular nano-tech) that is well beyond our capability or understanding.
It's more or less equivalent from the perspective of a historical sim. A historical sim is a recreation of some branch of the multiverse near your own incomplete history that you then run forward to meet your present.
My existence is fully contingent on the existence of my ancestors in all of their suffering glory. So from my perspective, yes their suffering was absolutely worthwhile, even if it wasn't from their perspective.
Likewise, I think that it is our noble duty to solve AI, morality, and control a Singularity in order to eliminate suffering and live in paradise.
I also understand that after doing that we will over time evolve into beings quite unlike what we are now and eventually look back at our prior suffering and view it from an unimaginably different perspective, just as my earlier mcdonald's loving child-self evolved into a being with a completely different view of it's prior suffering.
It was right from both their and my current perspective, it was absolutely wrong from my perspective at the time.
Of course! Just as we should create something better than ourselves. But 'better' is relative to a particular subjective utility function.
I understand that my current utility function works well now, that it is poorly tuned to evaluate the well-being of bacteria, just as poorly tuned to evaluate the well-being of future posthuman godlings, and most importantly - my utility function or morality will improve over time.
Imagine you are the creator. How do you define 'positive' or 'productive'? From your perspective, or theirs?
There are an infinite variety of uninteresting paradises. In some virtual humans do nothing but experience continuous rapturous bliss well outside the range of current drug-induced euphoria. There are complex agents that just set their reward functions to infinity and loop.
There are also a spectrum of very interesting paradises, all having the key differentiator that they evolve. I suspect that future godlings will devote most of their resources to creating these paradises.
I also suspect that evolution may operate again at an intergalactic or higher level, ensuring that paradises and all simulations somehow must pay for themselves.
At some point our descendants will either discover for certain they are in a sim and integrate up a level, or they will approach local closure and perhaps discover an intergalactic community. At that point we may have to compete with other singularity-civilizations, and we may have the opportunity to historically intervene on pre-singularity planets we encounter. We'd probably want to simulate any interventions before preceeding, don't you think?
A historical recreation can develop into a new worldline with it's own set of branching paradises that increase overall variation in a blossoming metaverse.
If you could create a new big bang, an entire new singularity and new universe, would you?
You seem to be arguing that you would not because it would include humans who suffer. I think this ends up being equivalent to arguing the universe should not exist.
If we had enough information to create an entire constructed reality of them in simulation, we'd have much more than we needed to just go ahead and intervene.
Some people would argue that it shouldn't (this is an extreme of negative utilitarianism.) However, since we're in no position to decide whether the universe gets to exist or not, the dispute is fairly irrelevant. If we're in a position to decide between creating a universe like ours, creating one that's much better, with more happiness and productivity and less suffering, and not creating one at all, though, I would have an extremely poor regard for the morality of someone who chose the first.
If my descendants think that all my suffering was worthwhile so that they could be born instead of someone else, then you know what? Fuck them. I certainly have a higher regard for my own ancestors. If they could have been happier, and given rise to a world as good as better than this one, then who am I to argue that they should have been unhappy so I could be born instead? If, as you point out
then why not skip the historical recreation and go straight to simulating the paradises?
I'm curious how you've reached this conclusion given how little we know about what AGI algorithms would look like.
The particular type of algorithm is actually not that important. There is a general speedup in moving from a general CPU-like architecture to a specialized ASIC - once you are willing to settle on the algorithms involved.
There is another significant speedup moving into analog computation.
Also, we know enough about the entire space of AI sub-problems to get a general idea of what AGI algorithms look like and the types of computations they need. Naturally the ideal hardware ends up looking much more like the brain than current von neumann machines - because the brain evolved to solve AI problems in an energy efficient manner.
If you know your are working in the space of probabilistic/bayesian like networks, exact digital computations are extremely wasteful. Using ten or hundreds of thousands of transistors to do an exact digital multiply is useful for scientific or financial calculations, but it's a pointless waste when the algorithm just needs to do a vast number of probabilistic weighted summations, for example.
Cite for last paragraph about analog probability: http://phm.cba.mit.edu/theses/03.07.vigoda.pdf
Ok. But this prevents you from directly improving your algorithms. And if the learning mechanisms are to be highly flexible (like say those of a human brain) then the underlying algorithms may need to modify a lot even to just approximate being an intelligent entity. I do agree that given a fixed algorithm this would plausibly lead to some speed-up.
A lot of things can't be put into analog. For example, what if you need factor large numbers. And making analog and digital stuff interact is difficult.
This doesn't follow. The brain evolved through a long path of natural selection. It isn't at all obvious that the brain is even highly efficient at solving AI-type problems, especially given that humans have only needed to solve much of what we consider standard problems for a very short span of evolutionary history (and note that general mammal brain architecture looks very similar to ours).
It seems you're arguing that our successors will develop a preference for simulating universes like ours over paradises. If that's what you're arguing, then what reason do we have to believe that this is probable?
If their preferences do not change significantly from ours, it seems highly unlikely that they will create simulations identical to our current existence. And out of the vast space of possible ways their preferences could change, selecting that direction in the absence of evidence is a serious case of privileging the hypothesis.