Your transformation seems to require weird Omegas that respond to randomizing players by randomizing too. It's not clear to me why an Omega would want to behave like that (probabilistically reward cheaters). Can you handle other kinds of Omegas, e.g. the original kind specified by Eliezer?
I don't think they're weird. I think Omegas that go out of their way to discriminate against mixed strategies are weird. A strategy that one-boxes with probability 0.999 never gets a million, while one that one-boxes with probability 1 always gets a million. You could call that a discontinuity.
And I thought 1 was not a probability anyway! Any real rational one-boxing agent will expect to one-box with probability ~1, not with "probability" 1. Does that mean that the agent is using a mixed strategy? On the other hand, any agent that isn't using qu...
This is equivalent to Newcomb's Problem in the sense that any strategy does equally well on both, where by "strategy" I mean a mapping from info to (probability distributions over) actions.
I suspect that any problem with Omega can be transformed into an equivalent problem with amnesia instead of Omega.
Does CDT return the winning answer in such transformed problems?
Discuss.