Ignoring Bostrom's book on how to deal with observer selection effects (did Omega go looking for a Wrong Calculator world and report it? Did Omega go looking for an Odd World to report to you? Did Omega pick at random from all possible worlds? Did Omega roll a four-sided die to determine which world to report?)
Actually, isn't this the very heart of the matter? In my other comment here I assumed Omega would always ask what the correct answer is if the calculator shows The Other Result; if that's not the case everything changes.
The answer does depend on this fact, but since this fact wasn't specified, assume uncertainty (say, Omega always appears when you observe "even" and had pasta for breakfast).
Consider the following thought experiment ("Counterfactual Calculation"):
Should you write "even" on the counterfactual test sheet, given that you're 99% sure that the answer is "even"?
This thought experiment contrasts "logical knowledge" (the usual kind) and "observational knowledge" (what you get when you look at a calculator display). The kind of knowledge you obtain by observing things is not like the kind of knowledge you obtain by thinking yourself. What is the difference (if there actually is a difference)? Why does observational knowledge work in your own possible worlds, but not in counterfactuals? How much of logical knowledge is like observational knowledge, and what are the conditions of its applicability? Can things that we consider "logical knowledge" fail to apply to some counterfactuals?
(Updateless analysis would say "observational knowledge is not knowledge" or that it's knowledge only in the sense that you should bet a certain way. This doesn't analyze the intuition of knowing the result after looking at a calculator display. There is a very salient sense in which the result becomes known, and the purpose of this thought experiment is to explore some of counterintuitive properties of such knowledge.)