That seems obviously incorrect to me because as an updateless decision maker you don't know you are in the branch where you replace odds with evens. Your utility is half way between a correct updateless analysis and a correct analysis with updates. Or it is the correct utility if Omega also replaces the result in worlds where the parity of Q is different (so either Q is different or Omega randomly decides whether it's actually going to visit anyone or just predict what you would decide if the situation was different and applies that to whatever happens), in which case you have done a horrible job of miscommunication.
I have only a vague idea what exactly required more explanation so I'll try to explain everything.
My U_replace is the utility if you act on the general policy of replacing the result in counterfactual branches with the result in the branch Omega visits. It's the average over all imaginable worlds (imaginable worlds where Q is even and those where Q is odd), the probability of a world multiplied with its utility.
P("odd"|Odd)*( P("odd" n Odd)*100 + P("even" n Odd)*100) + P("even"|Odd)*( P("odd" n Odd)*0 + P("even" n Odd)*0) is the utility for the half of imaginable worlds where Q is odd (all possible worlds if Q is odd).
P("odd"|Odd) is the probability that the calculator shows odd in whatever other possible world Omega visits, conditional on Q being odd (which is correct to use because here only imaginable worlds where Q is odd are considered, the even worlds come later). If that happens the utility for worlds where the calculator shows even is replaced with 100.
P("even"|Odd) is the probability that the calculator shows even in the other possible (=odd) world Omega visits. If that happens the utility for possible worlds where the calculator shows odd is replaced with 0.
At this point I'd just say replace odd with even for the other half, but last time I said something like that it didn't seem to work so here's it replaced manually:
P("even"|even)*( P("even" n even)*100 + P("odd" n even)*100) + P("odd"|even)*( P("even" n even)*0 + P("odd" n even)*0) is the utility for the half of imaginable worlds where Q is even (all possible worlds if Q is even).
P("even"|even) is the probability that the calculator shows even in whatever other possible world Omega visits, conditional on Q being even (which is correct to use because here only imaginable worlds where Q is even are considered, the odd worlds came earlier). If that happens the utility for worlds where the calculator shows odd is replaced with 100.
P("odd"|even) is the probability that the calculator shows odd in the other possible (=even) world Omega visits. If that happens the utility for possible worlds where the calculator shows even is replaced with 0.
If you want to say that updateless analysis is not allowed to take dependencies of this kind into account I ask you for an updateless analysis of the game with black and white balls a few comments upthread. Either updateless analysis as you understand it can't deal with that game (and is therefore incomplete) or I can use whatever you use to formalize that game for this problem and you can't brush me aside with saying that I'm not working updatelessly.
EDIT: The third interpretation of your utility function would be the utility of the general policy of always replacing odds with evens regardless of what the calculator in the world Omega visited showed, which would be so ridiculously stupid that it didn't occur to me anyone might possibly be talking about that, even to point out fallacious thinking.
P("odd"|Odd)*( P("odd" n Odd)*100 + P("even" n Odd)*100) + P("even"|Odd)*( P("odd" n Odd)*0 + P("even" n Odd)*0) is the utility for the half of imaginable worlds where Q is odd (all possible worlds if Q is odd).
Consider expected utility [P("odd" n Odd)*100 + P("even" n Odd)*100)] from your formula. What event and decision is this the expected utility of? It seems to consider two events, ["odd" n Odd] and ["even" n Odd]. For both of them to get 100 utils, ...
Consider the following thought experiment ("Counterfactual Calculation"):
Should you write "even" on the counterfactual test sheet, given that you're 99% sure that the answer is "even"?
This thought experiment contrasts "logical knowledge" (the usual kind) and "observational knowledge" (what you get when you look at a calculator display). The kind of knowledge you obtain by observing things is not like the kind of knowledge you obtain by thinking yourself. What is the difference (if there actually is a difference)? Why does observational knowledge work in your own possible worlds, but not in counterfactuals? How much of logical knowledge is like observational knowledge, and what are the conditions of its applicability? Can things that we consider "logical knowledge" fail to apply to some counterfactuals?
(Updateless analysis would say "observational knowledge is not knowledge" or that it's knowledge only in the sense that you should bet a certain way. This doesn't analyze the intuition of knowing the result after looking at a calculator display. There is a very salient sense in which the result becomes known, and the purpose of this thought experiment is to explore some of counterintuitive properties of such knowledge.)