4hodmt comments on Procedural Knowledge Gaps - Less Wrong

126 Post author: Alicorn 08 February 2011 03:17AM

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Comment author: 4hodmt 15 February 2012 10:12:17PM 4 points [-]

Random presentation of clues implements the notoriously addictive variable ratio reinforcement schedule, as used by Farmville/WoW/etc. Potentially a big timewaster here.