If you'd warned me that you were supporting Italy into Serbia to sow confusion, then I wouldn't have been so bothered. But even so, I think you needed to pick sides between Italy and me that season. You looked like you had picked Italy, so I was correct to warn the West about IR.> quoted text
This sums up my mistake pretty well. My deception had no purpose and I gained nothing from it. I attribute this to the way that I was compartmentalizing negotiations at the time. The agent in charge of Turkish negotiations considered us as already allied, and wanted to signal accordingly. Self-deception is a wonderful signalling tool sometimes, except when you actually succeed in deceiving yourself.
That's right. I was a bit confused about why my emails didn't move the West. Did they think that I would stab you myself to get revenge, even though I made it very clear that I wouldn't act alone against you? Did I manage to annoy them with my messages? Did they fail to understand the significance of a strong IR (which switched to an RT in 1904)? Or both: they failed to understand the significance of the growing alliance in the East, which led them to interpret me as being a big windbag?
I know France and I were pretty closely allied until England resigned, and Germany has talked about her take on your e-mails, but I don't know why England didn't take you up on the offer.
(A full list of game moves and commentary is available here; the game maps are available here.)
Since I was GM, I had a distinctly limited access to private communications, so I've relatively little analysis.
A brief review of the game:
Austria was the first player to get eliminated; in contrast to the sort of min-maxing I've usually seen in Diplomacy, they took a lot of big risks in the beginning, in particular leaving Trieste open to Italian attack, in favor of quick expansion to the east. Although they did manage to take Warsaw and Serbia, the Austrian forces wound up overextended and unable to hold onto their gains, and in a weak position diplomatically; the fall of Trieste didn't help matters. Nobody was willing to help Austria, and so Italy seized all of Austria, with Turkey taking the Balkans and Russia taking Rumania. After that, there was a long period of stalemate in the Balkans, as neither of the three powers was willing to divert enough troops to one front to make any offensive progress.
In the west, Germany initially faced a combined Franco-British attack; they held out surprisingly well, aided by cracks in the alliance and occasional Russian attacks on Norway. Britain was actually the first Power to fall in the West, when France piled on after the fall of Norway; the British player was forced to stop participating in the game at around that time. France wound up with all of the British Isles, and Germany was squeezed between it and Russia until it cracked. (The brief Italian occupation of Munich didn't help.) Germany did manage to hold out for most of the rest of the game; there were only a few months of inconclusive war between France and Russia before the draw proposal.
Meanwhile, in the east, Italy gradually fell back before a combined Russian-Turkish attack. After Russia seized Vienna and Budapest, and Turkey seized Trieste, Russia mostly concentrated on attacking England and Germany, leaving Turkey and Italy in a period of stalemate, broken by the advance of Turkish fleets into the Ionian Sea. Soon after, Italy's player had to drop out, and Turkey soon seized control of Italy. Then the game ended.
One thing I'm curious about is how much communication there was between the eastern and western powers. (In-game, beyond Russia fighting on both fronts and a single, chance retreat by Italy, there was little direct interaction.)