I am working on a 2D adventure game that features some topics from lesswrong: rationality and recursive self-improvement.
I love making games and this seems like a good way to take the basic concepts we take for granted on LW (like AI going FOOM or cryonics) and present it in a different way, from a different angle, in a simpler fashion, in a different medium, to new audience.
Goal: make enough money that I can do this again. And again. And again. Continue making games about various lesswrong topics.
Popularizing rationality is harder than most rationalists realize. As a very high lower bound, I don't think Eliezer is succeeding at it with MoR. I strongly encourage you to practice it with a project you can finish as soon as possible, like a blog-post-sized short story.
In general, people who want to succeed in creative endeavors tend to underestimate the importance of practicing through many cycles of making something and learning from it. It's far too common to try to take on a large, long-term project right off the bat.
(The sequences generally succeed...
Whpearson recently mentioned that people in some other online communities frequently ask "what are you working on?". I personally love asking and answering this question. I made sure to ask it at the Seattle meetup. However, I don't often see it asked here in the comments, so I will ask it:
What are you working on?
Here are some guidelines