This comment is my patch for "why will the AI actually shut down," but I didn't read your comment as trying to circumvent the shut-down procedure but rather the utility function itself (from the words "achieving the upper bound"), so I (erroneously) didn't consider it applicable at the time. But, yes, the patch is needed so that the AI doesn't consider the shutdown function an ordinary bit of code that it can modify.
Mmph. I'm more interested in seeing how far I can push this before my AI idea gets binned (and I am pretty sure it will.)
At the recent London meet-up someone (I'm afraid I can't remember who) suggested that one might be able to solve the Friendly AI problem by building an AI whose concerns are limited to some small geographical area, and which doesn't give two hoots about what happens outside that area. Cipergoth pointed out that this would probably result in the AI converting the rest of the universe into a factory to make its small area more awesome. In the process, he mentioned that you can make a "fun game" out of figuring out ways in which proposed utility functions for Friendly AIs can go horribly wrong. I propose that we play.
Here's the game: reply to this post with proposed utility functions, stated as formally or, at least, as accurately as you can manage; follow-up comments explain why a super-human intelligence built with that particular utility function would do things that turn out to be hideously undesirable.
There are three reasons I suggest playing this game. In descending order of importance, they are: