One such set of Program A and Program B is 'attached' to every individual in the world. Being of equal intelligence, in THEORY they should compromise in order to avoid wasting resources.
Ecosystems of many cooperating agents only work so long as either they all have similar goals, or there is a suitable balance between offense and defense. This particular example fails if there is any one person in the world who wants to destroy it, because their AI can achieve this goal without having to compromise or communicate with any of the others.
At the recent London meet-up someone (I'm afraid I can't remember who) suggested that one might be able to solve the Friendly AI problem by building an AI whose concerns are limited to some small geographical area, and which doesn't give two hoots about what happens outside that area. Cipergoth pointed out that this would probably result in the AI converting the rest of the universe into a factory to make its small area more awesome. In the process, he mentioned that you can make a "fun game" out of figuring out ways in which proposed utility functions for Friendly AIs can go horribly wrong. I propose that we play.
Here's the game: reply to this post with proposed utility functions, stated as formally or, at least, as accurately as you can manage; follow-up comments explain why a super-human intelligence built with that particular utility function would do things that turn out to be hideously undesirable.
There are three reasons I suggest playing this game. In descending order of importance, they are: