This isn't a Friendly Artificial General Intelligence 1) because it is not friendly; it does not act to maximize an expected utility based on human values, 2) because it's not artificial; you've uploaded an approximate human brain and asked/forced it to evaluate stimuli, and 3) because, operationally, it does not possess any general intelligence; the Generator is not able to perform any tasks but write insightful strings.
Are you instead proposing an incremental review process of asking the AI to tell us its ideas?
You're right, my entry doesn't really fit the rules of this game. It's more of a tangential brainstorm about how an FAI team can make use of a large amount of computation, in a relatively safe way, to make progress on FAI.
At the recent London meet-up someone (I'm afraid I can't remember who) suggested that one might be able to solve the Friendly AI problem by building an AI whose concerns are limited to some small geographical area, and which doesn't give two hoots about what happens outside that area. Cipergoth pointed out that this would probably result in the AI converting the rest of the universe into a factory to make its small area more awesome. In the process, he mentioned that you can make a "fun game" out of figuring out ways in which proposed utility functions for Friendly AIs can go horribly wrong. I propose that we play.
Here's the game: reply to this post with proposed utility functions, stated as formally or, at least, as accurately as you can manage; follow-up comments explain why a super-human intelligence built with that particular utility function would do things that turn out to be hideously undesirable.
There are three reasons I suggest playing this game. In descending order of importance, they are: