To get the ball rolling, here's an idea based on the "predicting red or blue" card game focusing on calibration, mentioned here: Lawful uncertainty.
The user will be presented with cards one at a time. The cards will be either red or blue. There are X cards in the pack (maybe 50? enough for a good run). At the start of the game, the proportion of red:blue is displayed as percentages.
There will be different types of card-sequences. a) purely random b) an obvious pattern (regularity or increasing numbers of blue etc) c) a combination of the two.
When game begins, the cards will be "turned over" one at a time. before the next card is turned over, the user is prompted to "guess the colour" - they have two buttons - red and blue ad clicking on one of those buttons is their guess... and also causes the card to be turned over.
The user starts with a score of 100%. If the user got the card right, the score does not change. Otherwise it is reduced (can't rem the exact function for this - probably need to re-read the article).
A user plays to beat their previous score. High scores are stored for the top ten.
The user starts with a score of 100%. If the user got the card right, the score does not change. Otherwise it is reduced (can't rem the exact function for this - probably need to re-read the article).
If the player gives probabilities instead of choices, you can have him lose points equal to the log of the probability he assigned to what actually happened (minus the log actually, since it'll be negative). In that case giving honest probability estimates is the optimal strategy.
We need some ideas for serious games. Games that will help us be better. Games that reward us for improving ourselves (even if just by the satisfaction of seeing our scores improve). Games that will help us in our quest of Tsoyoku Naritai
We've got an upcoming hackday in London - where we'll have a (small) bunch of people able to code up any good ideas into something usable... but we need **you** to help us come up with a whole bunch of good ideas.
To start with, they should be simple ideas - not as complex as Rationalist Clue (which is an awesome idea... but we all have dayjobs too). I've got in mind something like the kinds of games you see at luminosity
The ideas should address individual biases - a way of training us to: a) recognise when we've accidentally engaged a bias b) reward us when we find a way to get the "right answer" in an unbiased manner.
We can do the programming (more help would of course be welcome), we can even come up with some ideas of our own...
but we are few, and you are many... and the more ideas we get, the better we can choose between them... so let's roll.