handoflixue comments on Failure Modes sometimes correspond to Game Mechanics - Less Wrong

17 Post author: Johnicholas 07 April 2011 11:18PM

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Comment author: Risto_Saarelma 08 April 2011 11:15:06AM *  1 point [-]

Thanks! I've been looking into gamification recently, with Jane McGonigal's Reality is Broken, and this post seems to be very much in the same lines.

I'm also testing a variant of the Habit Judo system from MetaFilter. Instead of trying to install specific habits like the habit judo thing does, I'm just assigning scoring criteria to everyday activities (1 point for every 25 minutes of uninterrupted, focused work, 1 point for getting up before 7, 1 point for every kilometer run and so on), and summing daily scores with a pseudorandom randint [1, 6] for each point for the day. So far I've only done this a couple of days, so no proper idea if it'll keep working in long term. Seems like an interesting idea so far.

This is just doing the artificial task thing so far, will need to see if it could be made to address the balancing failure modes you describe as well.

Comment author: handoflixue 08 April 2011 11:35:03PM 0 points [-]

Why the random aspect? The "Habit Judo" link includes this as well, but didn't seem to offer an explanation either.

Personally, I've just kept a calendar on my wall, with check boxes for each habit. Looking at it and seeing a string of failures or half-completes is usually enough motivation, without needing to bribe myself. I tend to do horrible with self-bribes, though :)

Comment author: Risto_Saarelma 09 April 2011 06:35:02AM *  1 point [-]

Why the random aspect? The "Habit Judo" link includes this as well, but didn't seem to offer an explanation either.

Intermittent reinforcement. Brains seem to get hooked on that better than to deterministic rewards.

The calendar chain sounds like it does most of the same stuff as this one does, and is a lot simpler. I'll keep that one in mind too.