I don't really see how this would be Dark Artsy, but even if it is it sounds crazy fun to play.
How does it make you update your beliefs though? As far as I can tell, it just lets you try things, and upon failure allow you to "succeed" at what you said you wanted to do in a way that makes other things worse.
Oops. I realize now that I was confusing the definition of belief used here with the definition used for the game (a principled to-do list), so the idea isn't as applicable as I originally thought, but I'll try to answer you anyway.
As a player you can change your character's beliefs almost as often as you like and the game rewards you for tailoring them to the context of each scene you enact, with different rewards depending on whether you act in accordance with them or undermine them (this encourages you to have conflicting beliefs, which increases the dr...
Today's post, The Martial Art of Rationality was originally published on November 22, 2006. A summary (taken from the LW wiki):
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