Sounds to me like the models are the reason people are at the community at all, but you've fallen into a kind of "binary dependency" on specific implementations of models.
Forking a model implementation, porting it to a new language or cleaning it up (according to someone's standard of cleanliness), and then having the two models duel for accuracy and code review aesthetics is good and correct treatment of the model. You'll get better models (which are ideas, not implementations). Even if the source code is part of the distribution, if the policy is "hands off, that's a magical thicket of code that's been polished and tweaked and the maintainer's gone", then it's effectively a binary dependency.
In particular, I'd encourage people who want to put effort in, to fork one of the EARLIEST versions of an eventually-successful model, rather than one of the latest / most accurate. Growing that implementation was probably a learning experience for the original author, and you probably need to have the same or similar learning experience before you can read the latest version properly.
In response to: http://lesswrong.com/lw/c1/wellkept_gardens_die_by_pacifism/
I'm a moderator at Elitist Jerks (http://www.elitistjerks.com), a World of Warcraft discussion forum. Within the WoW community, EJ has always been known for its strict moderation standards. We're exactly the sort of 'well-kept garden' that EY's post is about. You can see the fruit of the mod team's labor here: http://elitistjerks.com/f34/ I'll give some of the site's backstory for non-WoW players, describe the crossroads that we're currently at, and then give some caveats before you generalize too much from our example.
EJ's initial community came together to discuss WoW's most challenging content, known as "raids". In order to optimally outfit our characters for maximum performance in raids, both empirical and theoretical work was necessary: the game's combat mechanics were reverse engineered and detailed models for each character class were created. Within a couple of years, this "theorycrafting" work became the forum's primary purpose - refining and updating models as new game patches were released. Throughout the forum's life, high moderation standards have been maintained in order to protect our high signal/noise discussion. Primarily, asking for help is forbidden when the resources to answer your question already exist.
However, we're starting to wonder if we've performed our task too well.
So here we moderators sit on our porch, having kept our garden tidy for six years now. The questions we're asking are "Is this the community we meant to create?" and "What happens to a community formed to solve a problem once the problem is effectively solved?"
Caveats:
edit: fixed some link formatting