I fear I've fallen into the historian's trap of implying intentionality in the course of presenting a selection of events as a narrative. Your underlying assertion is that we did a poor job planning our application architecture in advance of the grand project of modeling WoW; the reality is that we didn't know we had undertaken such a project until we were in the middle of it, until the community consensus had emerged that Elitist Jerks is where the theorycrafting happens.
A good comparison is open-source software. There's no editorial control preventing someone from developing a piece of software for their own use, written in whatever language and idioms suit them best. If the author then chooses to share this tool with the community, do we turn it away because it didn't follow the specifications for an existing modeling platform? There are at least 3, in C++, C#, and Python. Perhaps if the EJ administration had thrown its weight behind one of them, we'd have the standard platform you advocate - or perhaps we would have splintered our community.
Going back to the meta level, NancyLebovitz touched on one point that I was hoping to make in http://lesswrong.com/r/discussion/lw/5gg/entropy_and_social_groups/ - trading one kind of community equilibrium for a different kind, with its own advantages and disadvantages, through consistent application of rules. The more general point is the difficulty of predicting any specific outcome when it comes to group action.
I fear I've fallen into the historian's trap of implying intentionality in the course of presenting a selection of events as a narrative. Your underlying assertion is that we did a poor job planning our application architecture in advance of the grand project of modeling WoW; the reality is that we didn't know we had undertaken such a project until we were in the middle of it,
Not quite. The historian's fallacy is entirely to one side - all of my suggestions could be implemented at any time. In fact, some of them require you to have already formed a comm...
In response to: http://lesswrong.com/lw/c1/wellkept_gardens_die_by_pacifism/
I'm a moderator at Elitist Jerks (http://www.elitistjerks.com), a World of Warcraft discussion forum. Within the WoW community, EJ has always been known for its strict moderation standards. We're exactly the sort of 'well-kept garden' that EY's post is about. You can see the fruit of the mod team's labor here: http://elitistjerks.com/f34/ I'll give some of the site's backstory for non-WoW players, describe the crossroads that we're currently at, and then give some caveats before you generalize too much from our example.
EJ's initial community came together to discuss WoW's most challenging content, known as "raids". In order to optimally outfit our characters for maximum performance in raids, both empirical and theoretical work was necessary: the game's combat mechanics were reverse engineered and detailed models for each character class were created. Within a couple of years, this "theorycrafting" work became the forum's primary purpose - refining and updating models as new game patches were released. Throughout the forum's life, high moderation standards have been maintained in order to protect our high signal/noise discussion. Primarily, asking for help is forbidden when the resources to answer your question already exist.
However, we're starting to wonder if we've performed our task too well.
So here we moderators sit on our porch, having kept our garden tidy for six years now. The questions we're asking are "Is this the community we meant to create?" and "What happens to a community formed to solve a problem once the problem is effectively solved?"
Caveats:
edit: fixed some link formatting