Attack. Then based upon the results of the attack modify your behaviour. Or attacck then update your model of the enemy.
It seems (to me) to be analogous to a lot of fairly technical pursuits: Seismic analysis from purcussion events for finding oil. Tracking the impact of an object on the moon to detect water. Looking for the decay of particles produced and collided by accelerators. Pitching to a batter, over time, will reveal the best way to pitch to that batter (what are his/her strenghts and weaknesses). Haggling.
Approaching its most distilled form: If a system is not giving you information, affect the system in some way [doesn't have to be an "attack" per se]. How the system changes based on your input is instructive, so absorb all of that data.
Y'all know the rules: