(Thanks for the clarification, that makes your comment much clearer.)
How would 2) work? What do you mean, my body becomes a corpse, but goes to work? As a corpse, I won't have blood circulation for example, so how could I walk? Unless Omega magically turns me into an actual zombie, but what's the use of thinking about magic?
Similarly, 6) ain't a tree, but at best a brain stuck in a tree.
Does 3) include myself as separate from the nothingness? So I'm essentially "floating" in nothingness, kinda like a Boltzmann brain?
8) isn't possible in principle. There are no separate mental events, unless Omega can change metaphysics, but that's uninteresting.
I'd consider 3), 4), 7), 9) and 10) totally alive, assuming mental processing is still happening, stuff is still getting experienced, it's just that any outgoing signals to influence the world are getting ignored. If this isn't happening (e.g. I'm in a deep coma), then I'm straight-up dead. As long as I have subjective experiences, I'm alive.
Overall though, arguing about the definition of "death" isn't gonna be useful.
(Omega was supplied so that magical scenarios would be possible for the thought experiment.)
My definition vs your definition of death is very enlightening in light of our differences on wireheading.
You view being alive as being able to think, to receive input and experience. I view being alive as being able to act, to change and shape the world. This division cuts through the experience of wireheading; it is the state of thinking without the ability to act. Life to you; death to me. I would venture a guess that anyone who is pro-wireheading would hold ...
I've been thinking about wireheading and the nature of my values. Many people here have defended the importance of external referents or complex desires. My problem is, I can't understand these claims at all.
To clarify, I mean wireheading in the strict "collapsing into orgasmium" sense. A successful implementation would identify all the reward circuitry and directly stimulate it, or do something equivalent. It would essentially be a vastly improved heroin. A good argument for either keeping complex values (e.g. by requiring at least a personal matrix) or external referents (e.g. by showing that a simulation can never suffice) would work for me.
Also, I use "reward" as short-hand for any enjoyable feeling, as "pleasure" tends to be used for a specific one of them, among bliss, excitement and so on, and "it's not about feeling X, but X and Y" is still wireheading after all.
I tried collecting all related arguments I could find. (Roughly sorted from weak to very weak, as I understand them, plus link to example instances. I also searched any literature/other sites I could think of, but didn't find other (not blatantly incoherent) arguments.)
(There have also been technical arguments against specific implementations of wireheading. I'm not concerned with those, as long as they don't show impossibility.)
Overall, none of this sounds remotely plausible to me. Most of it is outright question-begging or relies on intuition pumps that don't even work for me.
It confuses me that others might be convinced by arguments of this sort, so it seems likely that I have a fundamental misunderstanding or there are implicit assumptions I don't see. I fear that I have a large inferential gap here, so please be explicit and assume I'm a Martian. I genuinely feel like Gamma in A Much Better Life.
To me, all this talk about "valueing something" sounds like someone talking about "feeling the presence of the Holy Ghost". I don't mean this in a derogatory way, but the pattern "sense something funny, therefore some very specific and otherwise unsupported claim" matches. How do you know it's not just, you know, indigestion?
What is this "valuing"? How do you know that something is a "value", terminal or not? How do you know what it's about? How would you know if you were mistaken? What about unconscious hypocrisy or confabulation? Where do these "values" come from (i.e. what process creates them)? Overall, it sounds to me like people are confusing their feelings about (predicted) states of the world with caring about states directly.
To me, it seems like it's all about anticipating and achieving rewards (and avoiding punishments, but for the sake of the wireheading argument, it's equivalent). I make predicitions about what actions will trigger rewards (or instrumentally help me pursue those actions) and then engage in them. If my prediction was wrong, I drop the activity and try something else. If I "wanted" something, but getting it didn't trigger a rewarding feeling, I wouldn't take that as evidence that I "value" the activity for its own sake. I'd assume I suck at predicting or was ripped off.
Can someone give a reason why wireheading would be bad?