Yvain comments on Dungeons and Discourse implementation - Less Wrong

24 Post author: Yvain 24 July 2011 10:37AM

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Comment author: Yvain 25 July 2011 04:33:50AM 2 points [-]

Was removed to make it less predictable in campaign.

Comment author: gwern 25 July 2011 02:07:30PM 1 point [-]

Less predictable? I dunno, invoking a Seed AI without enough levels sounds like it'd lead to pretty unpredictable results to me.