multifoliaterose comments on On the unpopularity of cryonics: life sucks, but at least then you die - Less Wrong
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Technological advances can't shorten the work hours because even in a society wealthy and technologically advanced enough that basic subsistence is available for free, people still struggle for zero-sum things, most notably land and status. Once a society is wealthy enough that basic subsistence is a non-issue, people probably won't work as much as they would in a Malthusian trap where constant toil is required just to avoid starvation, but they will still work a lot because they're locked in these zero-sum competitions.
What additionally complicates things is that habitable land is close to a zero-sum resource for all practical purposes, since to be useful, it must be near other people. Thus, however wealthy a society gets, for a typical person it always requires a whole lot of work to be able to afford decent lodging, and even though starvation is no longer a realistic danger for those less prudent and industrious in developed countries, homelessness remains so.
There is also the problem of the locked signaling equilibrium. Your work habits have a very strong signaling component, and refusing to work the usual expected hours strongly signals laziness, weirdness, and issues with authority, making you seem completely useless, or worse.
As for working conditions, in terms of safety, cleanliness, physical hardship, etc., typical working conditions in developed countries are clearly much better than fifty years ago. What arguably makes work nowadays worse is the present distribution of status and the increasing severity of the class system, which is a very complex issue tied to all sorts of social change that have occurred in the meantime. But this topic is probably too ideologically sensitive on multiple counts to discuss productively on a forum like LW.
I agree that the zero-sum character of status makes it unlikely that technology will shorten work hours (barring modification of humans).
I don't see any reason why this should be true. Population levels in developed countries have leveled off and up to a point it's easy to increase the amount of habitable space through the construction of skyscrapers. It's not even clear to me that one needs to be industrious to avoid homelessness in contemporary America.
You're right, things are a bit more complicated than in my simplified account. Lodging can be obtained very cheaply, or even for free as a social service, in homeless shelters and public housing projects, but only in the form of densely packed space full of people of the very lowest status. This is indeed more than adequate for bare survival, but most people find the status hit and the associated troubles and discomforts unacceptably awful, to the point that they opt for either life in the street or working hard for better lodging. And to raise the quality of your lodging significantly above this level, you do need an amount that takes quite a bit of work to earn with the median wage.
This is in clear contrast with food and clothing, which were also precarious until relatively recent past, but are nowadays available in excellent quality for chump-change, as long as you don't go for conspicuous consumption. This is because advanced technology can crank out tons of food and clothing with meager resources and little labor, which can be shipped to great distances at negligible cost, and the population is presently far from the Malthusian limit, so there is no zero-sum competition involved (except of course when it comes to their purely status-related aspects). In contrast, habitable land isn't quite zero-sum, but it has a strong zero-sum aspect since it's difficult to live very far from the centers of population, and wherever the population is dense, there is going to be (more or less) zero-sum competition for the nearby land.
Another striking recent phenomenon that illustrates this situation is that increasing numbers of homeless people have laptops or cell phones. Again we see the same pattern: advanced technology can crank out these things until they're dirt-cheap, but acceptably good habitable land remains scarce no matter what.