Ok, that all makes sense then.
So to reiterate your point (and make sure I've got it). Level 1 for any particular skill will likely be unchallenging for anybody that already has skill in that level... but will in fact be challenging (possibly quite challenging) for people that have never attempted it before.
I didn't realise we were working on making the whole set to be indivisible! That actually makes it more interesting! :)
However... optionally taking out the physical I think would be very important.
For instance people that have a herniated disc would never be able to do the weight-lifting training... ever. Similarly with running and people that have destroyed their knees. It'd be a shame if somebody could never get level 1 because of an injury even if they'd be level 5 in all the other skills... Anyways - otherwise I think it's a pretty cool idea.
Yeah that's about it. Guess it's time for me to freeze the thing in its current state and write a post. Thanks a lot!
I just got this random idea that people who want to become better at life could benefit from a common scale of "leveling". No, I don't mean vague Lesswrongey things like "changing your mind". I mean a set of concrete criteria like "you qualify for level 2 if you can do 5 pull-ups, have solved 30 Project Euler problems, and did 10 cold approaches". Obviously there would be separate ladders for different character classes, but not too many. Also obviously, my example was a bit too high for level 2. So I guess I really want to ask some meta questions here:
1) Do you think agreeing on a common leveling scale would be a good thing for a substantial subset of LW users? Would you feel good about leveling up and telling other people about it on LW?
2) Is there some good way to determine leveling criteria that are neither too high nor too low? Maybe make an intermediate scale of "experience points"?