I know you're probably joking, but I think this is an important point, so I want to say - yes!
If I ask you to go without food for seven days, without really giving you a reason, but just saying it would increase my respect for you or something -- and you refused, would that be the fault of your poor self-control? No, it would be a reasonable cost-benefit decision.
On the other hand, when we take something like addiction that people commonly claim to have no self-control over - well, if you put a gun to someone's head and threatened to kill them if they had another drink of alcohol, then as long as you can continue enforcing the threat, suddenly self-control isn't so much of an issue.
Now all of this is complicated by hyperbolic discounting and psychodynamics and so on, but at some point, "self control" is a matter of how much of a reward or punishment you're expecting. So if you keep that on there, I predict you're measuring two things. First of all, how much people care about a worksheet - such that if this "leveling" thing became wildly popular and prospective employers asked you your level before hiring that would change motivation. And how annoying it is for you to concentrate at that level (eg ADHD people would have a much harder time; other people might have more or less natural concenration issues) - such that if you chose a different "self control" task like going without food for a certain amount of time, or squeezing a lever at a certain strength, you would get different results.
In either case, I don't think measuring "self-control" as a real variable across people is on a firm philosophical footing.
Hm, I wasn't joking actually.
Maybe "self-control" was a poorly chosen name for that worksheet item. How about we call it "the skill of working without interruptions to tick some boxes off a worksheet?" That seems relevant to many people, and skipping it doesn't sound like a reasonable cost-benefit decision :-)
"A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects." -- Robert A. Heinlein, Time Enough for Love
This post is a followup to Leveling IRL. Thanks to SarahC, taryneast, Benquo, AdeleneDawner and MixedNuts, we have an outline of level 1. At this point I feel it's more productive to post it as-is than discuss it further:
The list has some glaring omissions, like math or chess, because I don't yet know of a crisp enough way to test those skills. Ideas are welcome! Also it seems very likely that some items on the list are wildly miscalibrated, some of them will turn out to be too hard for a beginner, and others will be too easy for anyone with a pulse. I'll be happy to hear about such miscalibrated requirements from the people who achieved them or at least tried :-)
And here's what I think the rules should look like:
Personally, I'm going to try to make the level, but already know that some tasks will be difficult. I hope it's the same way for you.