I fear that the level requirements look kind of random.
I agree that we need to start from something, and sooner rather than later. But i strongly feel the need to have requirements based on science and rationality. For example the ExRx tables are a good start, but passing a scale there means different things to different people, i'd rather have a unified scale based on bodyweight and sex. A possible solution might be to take the world records (which appear to average out at around 3,5x bodyweight regardless of sex) and have that value be the highest level. And then devide that number by the number of levels you want to have in this first version, for example 99. Obviously things change over time and i'm fine with redefining the highest possible level over time.
I also feel the need that others expressed, to have each individual item level independently from others. Maybe it could be like the windows rating system, the lowest score is your total level score. Letting go of putting everything into 1 level also solves the problem of disability, someone would be able to reach high levels for a lot of things except say strenght without the need for special exceptions.
I also wanted to add that Unicef has defined "life skills", I think these should be part of the levels: http://en.wikipedia.org/wiki/Life_skills
"A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects." -- Robert A. Heinlein, Time Enough for Love
This post is a followup to Leveling IRL. Thanks to SarahC, taryneast, Benquo, AdeleneDawner and MixedNuts, we have an outline of level 1. At this point I feel it's more productive to post it as-is than discuss it further:
The list has some glaring omissions, like math or chess, because I don't yet know of a crisp enough way to test those skills. Ideas are welcome! Also it seems very likely that some items on the list are wildly miscalibrated, some of them will turn out to be too hard for a beginner, and others will be too easy for anyone with a pulse. I'll be happy to hear about such miscalibrated requirements from the people who achieved them or at least tried :-)
And here's what I think the rules should look like:
Personally, I'm going to try to make the level, but already know that some tasks will be difficult. I hope it's the same way for you.