Pavitra comments on [LINK] NYTimes essay on willpower, based on an upcoming Baumeister book - Less Wrong
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Comments (13)
This suggests a model of why the RPG genre is the way it is. The character customization and resource management metagame fatigues willpower, so that you take the default action of grinding rather than the non-default action of quitting the game.
Similarly, Minecraft fatigues with creative decisions such as about architectural design, and offers the default of digging for ores.
(Random drops probably also contribute to the decision to keep grinding.)