I've spent some time thinking about these topics.
So it’s not too much of a leap of imagination to think that one day, the U.S. government will pay its citizens to do pointless virtual activities (but which, through clever programming, seem meaningful to the participants).
and
"The "masses" mostly waste away in cubicles doing makework.
Depending on what is going on at my job at any point in time, some mornings I have a difficult convincing myself that I don't already live in these circumstances. Make work is a profoundly important influence in large modern bureaucracies. Entire careers are based on developing new systems of make work to be done for the sole purpose of increasing the status of the executive who manages such a large organization. There is a whole corporate sub-culture that move from one make-work engineering effort to another.
The future when people will play WoW for a living.
The blogger comments this:
Jobs and status:
This actually is an amusing little scenario spiced with the familiar observation that charity isn't about helping people. Perhaps an example of how future dream time may be strange and interesting compared to our little portion of it, to which we are acclimatised.