EStokes comments on Rationality and Video Games - Less Wrong

6 Post author: Alexei 18 September 2011 07:26PM

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Comment author: EStokes 19 September 2011 08:33:07PM 0 points [-]

Whether the tone/style works or not, the skill behind it isn't up to professional standards. The title screen looks alright (except for the ui) but the backgrounds really aren't that great. Though I don't like the style either, it seems very generic.

Comment author: Alexei 19 September 2011 09:30:33PM 2 points [-]

it isn't up to professional standards

This is an indie game created, for the most part, by amateurs. I am an amateur game designer, and the person who did the character art and animation is still in school. Funny enough, the person who did the backgrounds is probably the most "professional" out of the whole team. :)

Comment author: EStokes 20 September 2011 05:22:06AM *  0 points [-]

I don't know what the gameplay is like. I guess if this is just a game you're making for funsies, sure, I guess I'd just gotten the impression that this game was supposed to do something. Also it doesn't make a difference to me how "professional" the different people are, because I'm confident enough in this that saying they're the most professional doesn't sway me. I do some art, myself.

Comment author: Alexei 20 September 2011 05:39:24PM 0 points [-]

Oh, I wasn't trying to sway you, just found it funny that the one thing you pointed out was, in my opinion, the most well done aspect of the game. Care to link to your portfolio? Would you be interested in working on a game at some point?

Comment author: EStokes 20 September 2011 09:55:52PM 1 point [-]

I'm curious about if everything is supposed to look like it's glowing because I don't think it's working too well. Perhaps the artist could get some critique on it somewhere.

I also forgot Cave Story when mentioning retro-style games that look great. It conveys the atmosphere very well. I think pixel art might help with the somewhat muddy feel of the graphics imo. And as seen here there can be little character portraits that convey a lot and are probably faster to do than realism.

Comment author: EStokes 20 September 2011 06:45:12PM *  0 points [-]

I don't have a portfolio, but I could upload some things. Here are three somewhat recent images. I'm not a professional by any means and it shows (strong focus on portraits, first of all :P). Can't in good conscience work on a game, I haven't even tried drawing a background in ages.

I'd try to prove to you somehow that you're overestimating the quality of the art but I'm not sure how.

Comment author: handoflixue 20 September 2011 08:56:32PM 2 points [-]

My evaluation is mostly based on a web comic I read with a similar graphic style; a few people absolutely hated it, a few more people loved it, and most people were neutral. I suspect you fall in to that first category and are making the mistake of assuming everyone else thinks like you. It's not the type of art I would expect to see in a big-name release, sure, but I think you're over estimating how many Indie game purchasers would mind this art style.

On the other hand, I've never done art or video games professionally, so my confidence on all of this is low. If you're right, I wouldn't be terribly surprised. I just wanted to explain my thinking :)

Comment author: EStokes 20 September 2011 09:46:46PM 0 points [-]

I'm an indie game purchaser that minds the art style... I don't see why I should have lower expectations for indie games. Perhaps I'm being overly critical and other people aren't bothered as much. Though it's the skill behind the style that matters, though I don't think the style feels very cohesive (I mean the setting, not the artist's style).

Comment author: handoflixue 20 September 2011 09:57:33PM 3 points [-]

I don't see why I should have lower expectations for indie games.

An Indie game has a vastly smaller art budget. That means you're going to get less art, lower quality art, or simpler art (i.e. old school 2D sprites instead of complex 3D models). For most Indie games, I see a mix of less and simpler, but I also very rarely see any sort of truly stunning high-quality artwork in Indie games.

Comment author: EStokes 21 September 2011 07:13:21AM 1 point [-]

Well obviously there's less money, but that doesn't mean they have to look worse. Limbo, Bit Trip Beat, Amnesia, Audiosurf, Bastion, Cave Story, Minecraft, Recettear, Terraria are all example of good-looking indie games. Most indie games I know look good. Good graphics means picking something and doing it well, and if you're on a lower budget you pick something that takes less time to look good. Less is more.

Comment author: handoflixue 21 September 2011 07:54:16PM 2 points [-]

Interesting choice of examples. I consider the graphics in Minecraft awful; it's on par with Mario 64, which is 15 years old! (I actually consider Mario 64 to be significantly better, but that's because Minecraft is heavily based on a block structure instead of more free form objects). I suppose it just illustrates that different people have different tastes :)