VNKKET comments on Hard problem? Hack away at the edges. - Less Wrong
You are viewing a comment permalink. View the original post to see all comments and the full post content.
You are viewing a comment permalink. View the original post to see all comments and the full post content.
Comments (30)
Machine learning (in particular, graphical models), more general AI, philosophy, game theory, algorithmic complexity, cognitive science, neuroscience seem to be mostly useless (beyond the basics) for attacking friendliness content problem. Pure mathematics seems potentially useful.
Of the things on your list, I'm most surprised by cognitive science and maybe game theory, unless you're talking about the fields' current insights rather than their expected future insights. In that case, I'm still somewhat surprised game theory is on this list. I'd love to learn what led you to this belief.
It's possible I only know the basics, so feel free to say "read more about what the fields actually offer and it'll be obvious if you've been on Less Wrong long enough."