After having done a lot of research on the Sleeping Beauty Problem as it was the topic of my bachelor's thesis (philosophy), I came to the conclusion that anthropic reasoning is wrong in the Sleeping Beauty Problem. I will explain my argument (shortly) below:
The principle that Elga uses in his first paper to validate his argument for 1/3 is an anthropic principle he calls the Principle of Indifference:
"Equal probabilities should be assigned to any collection of indistinguishable, mutually exclusive and exhaustive events."
The Principle of Indifference is in fact a more restricted version of the Self-Indication Assumption:
"All other things equal, an observer should reason as if they are randomly selected from the set of all possible observers."
Both principles are to be accepted a priori as they can not be attributed to empirical considerations. They are therefore vulnerable to counterarguments...
The counterargument:
Suppose that the original experiment is modified a little:
If the outcome of the coin flip is Heads, they wake Beauty up at exactly 8:00. If the outcome of the first coin flip is Tails, the reasearchers flip another coin. If it lands Heads they wake Beauty at 7:00, if Tails at 9:00. That means that when Beauty wakes up she can be in one of 5 situations:
Heads and Monday 8:00
Tails and Monday 7:00
Tails and Monday 9:00
Tails and Tuesday 7:00
Tails and Tuesday 9:00
Again, these situations are mutually exclusive, indistinguishable and exhaustive. Hence thirders are forced to conclude that P(Heads) = 1/5.
Thirders might object that the total surface area under the probability curve in the Tails-world would still have to equal 2/3, as Beauty is awakened twice as many times in the Tails-world as in the Heads-world. They are then forced to explain why temporal uncertainty regarding an awakening (Monday or Tuesday) is different from temporal uncertainty regarding the time (7:00 or 9:00 o’clock). Both classify as temporal uncertainties within the same possible world, what could possibly set them apart?
An explanation could be that Beauty is only is asked for her credence in Heads during an awakening event, regardless of the time, and that such an event occurs twice in the Tails-world. That is, out of the 4 possible observer-moments in the Tails-world there are only two in which she is interviewed. That means that simply the fact that she is asked the same question twice is reason enough for thirders to distribute their credence, and it is no longer about the number of observer moments. So if she would be asked the same question a million times then her credence in Heads would drop to 1/1000001!
We can magnify the absurdity of this reasoning by imagining a modified version of the Sleeping Beauty Problem in which a coin is tossed that always lands on Tails. Again, she is awakened one million times and given an amnesia-inducing potion after each awakening. Thirder logic would lead to Beauty’s credence in Tails being 1/1000000, as there are one million observer-moments where she is asked for her credence within the only possible world; the Tails-world. To recapitulate: Beauty is certain that she lives in a world where a coin lands Tails, but due to the fact that she knows that she will answer the same question a million times her answer is 1/1000000. This would be tantamount to saying that Mt. Everest is only 1m high when knowing it will be asked 8848 times! It is very hard to see how amnesia could have such an effect on rationality.
Conclusion:
The thirder argument is false. The fact that there are multiple possible observer-moments within a possible world does not justify dividing your credences equally among these observer-moments, as this leads to absurd consequences. The anthropic reasoning exhibited by the Principle of Indifference and the Self-Indication Assumption cannot be applied to the Sleeping Beauty Problem and I seriously doubt if it can be applied to other cases...
...An explanation could be that Beauty is only is asked for her credence in Heads during an awakening event, regardless of the time, and that such an event occurs twice in the Tails-world. That is, out of the 4 possible observer-moments in the Tails-world there are only two in which she is interviewed. That means that simply the fact that she is asked the same question twice is reason enough for thirders to distribute their credence, and it is no longer about the number of observer moments. So if she would be asked the same question a million times then her
A near-final version of my Anthropic Decision Theory paper is available on the arXiv. Since anthropics problems have been discussed quite a bit on this list, I'll be presenting its arguments and results in this and subsequent posts 1 2 3 4 5 6.
Many thanks to Nick Bostrom, Wei Dai, Anders Sandberg, Katja Grace, Carl Shulman, Toby Ord, Anna Salamon, Owen Cotton-barratt, and Eliezer Yudkowsky.
The Sleeping Beauty problem, and the incubator variant
The Sleeping Beauty problem is a major one in anthropics, and my paper establishes anthropic decision theory (ADT) by a careful analysis it. Therefore we should start with an explanation of what it is.
In the standard setup, Sleeping Beauty is put to sleep on Sunday, and awoken again Monday morning, without being told what day it is. She is put to sleep again at the end of the day. A fair coin was tossed before the experiment began. If that coin showed heads, she is never reawakened. If the coin showed tails, she is fed a one-day amnesia potion (so that she does not remember being awake on Monday) and is reawakened on Tuesday, again without being told what day it is. At the end of Tuesday, she is put to sleep for ever. This is illustrated in the next figure:
The incubator variant of the problem, due to Nick Bostrom, has no initial Sleeping Beauty, just one or two copies of her created (in different, identical rooms), depending on the result of the coin flip. The name `incubator' derived from the machine that was to do the birthing of these observers. This is illustrated in the next figure:
The question then is what probability a recently awoken or created Sleeping Beauty should give to the coin falling heads or tails and it being Monday or Tuesday when she is awakened (or whether she is in Room 1 or 2).
Selfishness, selflessness and altruism
I will be using these terms in precise ways in ADT, somewhat differently from how they are usually used. A selfish agent is one whose preferences are only about their own personal welfare; a pure hedonist would be a good example. A selfless agent, on the other hand is one that cares only about the state of the world, not about their own personal welfare - or anyone else's. They might not be nice (patriots are - arguably - selfless), but they do not care about their own welfare as a terminal goal.
Altruistic agents, on the other hand, care about the welfare of everyone, not just themselves. These can be divided into total utilitarians, and average utilitarians (there are other altruistic motivations, but they aren't relevant to the paper). In summary: