"Friendly AI doesn't just translate humanities inputs into action, it tries to discern humanities intent. Once the intended action has been identified, if the rules of the game allow it, friendly AI makes the action happen–even if it means breaking the rules of the simulation a little."
A possible solution to the fermi paradox, friendly AIs in general holodeck their originating species.
Chris Pruett writes on the Robot Invader blog:
I suppose this explains why I am better at arcade bowling games than I am at actual bowling. More seriously, while I had some vague awareness of this, I am slightly surprised at the breadth (Mario 3!?) and depth to which this "control re-interpretation" takes place.