knb comments on Just another day in utopia - Less Wrong

78 Post author: Stuart_Armstrong 25 December 2011 09:37AM

You are viewing a comment permalink. View the original post to see all comments and the full post content.

Comments (116)

You are viewing a single comment's thread. Show more comments above.

Comment author: knb 29 December 2011 03:32:43AM 3 points [-]

Its main flaw is inefficiency

Its main characteristic is inefficiency.

Comment author: Eugene 03 January 2012 09:41:22AM 5 points [-]

There's little indication of how the utopia actually operates at a higher level, only how the artificially and consensually non-uplifted humans experience it. So there's no way to be certain, from this small snapshot, whether it is inefficient or not.

I would instead say that it's main flaw is that the machines allow too much of the "fun" decision to be customized by the humans. We already know, with the help of cognitive psychology, that humans (which I assume by their behavior to have intelligence comparable to ours) aren't very good at making assessments about what they really want. This could lead to a false dystopia if a significant proportion of humans choose their wants poorly, become miserable, then make even worse decisions in their misery.

Comment author: TheOtherDave 17 January 2012 03:18:04PM 2 points [-]

OTOH, nothing in that story requires that the humans are making unaided assessments. The protagonist's environment may well have been suggested by the system in the first place as its best estimate of what will maximize her enjoyment/fulfilment/fun/Fun/utility/whatever, and she may have said "OK, sounds good."

Comment author: [deleted] 17 January 2012 08:29:18PM 1 point [-]

I would instead say that it's main flaw is that the machines allow too much of the "fun" decision to be customized by the humans. We already know, with the help of cognitive psychology, that humans (which I assume by their behavior to have intelligence comparable to ours) aren't very good at making assessments about what they really want. This could lead to a false dystopia if a significant proportion of humans choose their wants poorly, become miserable, then make even worse decisions in their misery.

I'm afraid I'd prefer it that way. Having the machines decide what's fun for us would likely lead to wireheading. Or am I missing something?

[off to read the Fun Theory sequence in case this helps me find the answer myself]

Comment author: Nornagest 17 January 2012 08:32:54PM 3 points [-]

Depends on the criteria the machines are using to evaluate fun, of course -- it needn't be limited to immediate pleasure, and in fact a major point of the Fun Theory sequence is that immediate pleasure is a poor metric for capital-F Fun. Human values are complex and there's a lot of possible ways to get them wrong, but people are pretty bad at maximizing them too.

Comment author: Stuart_Armstrong 29 December 2011 08:26:50AM 3 points [-]

Also known as fun.

Comment author: Baughn 29 December 2011 10:29:37PM 1 point [-]

Efficiency in fun-creation.

Efficiency in doing something that doesn't match my utility function seems.. fairly pointless, really. An abuse of the word, even.

Comment author: Multiheaded 17 January 2012 01:58:54PM 3 points [-]

Yet the horror is that it's what you might catch yourself worshiping down the line, forgetting to enjoy any of it. Just take a look at the miserable and aimless workaholics out there, if they can still handle whatever it is they're doing, their boss will happily exploit them. Do you think your brain would care more about you if you set "efficiency" as its watchword?

Comment author: TheOtherDave 17 January 2012 03:23:23PM 0 points [-]

Yup, if we set out to build a system that maximized our ability to enjoy life, and we ended up with a system in which we didn't enjoy life, that would be a failure.

If we set out to build a system with some other goal, or with no particular goal in mind at all, and we ended up with a system in which we didn't enjoy life, that's more complicated... but at the very least, it's not an ideal win condition. (It also describes the real world pretty accurately.)

I'm curious: do you have a vision of a win condition that you would endorse?

Comment author: Multiheaded 17 January 2012 04:46:58PM 0 points [-]