malthrin comments on AI Challenge: Ants - Post Mortem - Less Wrong

11 Post author: D_Alex 12 January 2012 07:23AM

You are viewing a comment permalink. View the original post to see all comments and the full post content.

Comments (21)

You are viewing a single comment's thread. Show more comments above.

Comment author: gwern 14 January 2012 07:29:42PM *  1 point [-]

The Ants problem -- if I'm understanding it correctly -- is a problem of coordinated action.

One of the interesting aspects of the winning entry post-mortem is the description of how dumb and how local the basic strategy the winner used:

There’s been a lot of talking about overall strategies. Unfortunately, i don’t really have one. I do not make decisions based on the number of ants i have or the size of my territory, my bot does not play different when it’s losing or winning, it does not even know that. I also never look which turn it is, in the first turn everything is done exactly the same as in the 999th turn. I treat all enemies the same, even in combat situations and i don’t save any hill locations.

Other than moving ants away from my hills via missions, every move i make depends entirely on the local environment of the ant.

Interesting reading, overall.

EDIT: Another example of overthinking it: http://lesswrong.com/lw/8ay/ai_challenge_ants/56ug One wonders if the winner could understand even half those links.

Comment author: malthrin 14 January 2012 09:13:08PM 1 point [-]

Agreed. We can certainly do better than that. Unless I have a major life-event before the next AI challenge, I'll enter and get the LW community involved in the effort.

Comment author: gwern 14 January 2012 09:22:42PM 1 point [-]

What makes you think there's much better to be done? Some games or problems just aren't very deep, like Tic-tac-toe.

Comment author: malthrin 15 January 2012 12:19:23AM 1 point [-]

The winning program ignored a lot of information, and there weren't enough entries to convince me that the information couldn't be used efficiently.