RichardKennaway comments on Bayesian RPG system? - Less Wrong

12 Post author: DataPacRat 08 February 2012 11:53AM

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Comment author: RichardKennaway 08 February 2012 12:54:26PM 2 points [-]

I think this is an excellent idea. I guess the simplest way to implement it would be to measure everything -- skills, character attributes, bonuses, task difficulties, etc. -- in decibels (or bits), and have a lookup table to convert the final log-odds value to die rolls.