RichardKennaway comments on Bayesian RPG system? - Less Wrong
You are viewing a comment permalink. View the original post to see all comments and the full post content.
You are viewing a comment permalink. View the original post to see all comments and the full post content.
Comments (23)
I think this is an excellent idea. I guess the simplest way to implement it would be to measure everything -- skills, character attributes, bonuses, task difficulties, etc. -- in decibels (or bits), and have a lookup table to convert the final log-odds value to die rolls.