kpreid comments on Empiricism in Gameplay - Less Wrong

0 Post author: ac3raven 16 February 2012 06:37AM

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Comment author: kpreid 16 February 2012 04:19:04PM 11 points [-]

This post is short on actual information and long on shiny words.

  • What is the sharp distinction you are drawing between “logical deduction” and “empiricism”?
  • What are you actually putting in the game to support empiricism, and how, if there is no cost for failure, does it prohibit process-of-elimination?
  • The art you present looks like a typical modern platform or swimming level. What is notable about it?