Nornagest comments on SotW: Check Consequentialism - Less Wrong
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Comments (311)
I think an "Improv to Rationality" class would be very fun and interesting. I don't know how WELL the games would work to teach the desired skills, but I definitely think it would make the lessons more memorable, AND you'd be able to add the phrase "Team-Building" to your class description. You can sell anything if you promote it as "Team-Building." :P
A game that would teach how to look for alternative options (see parent) could be "New Choice". In this game, a scene is played out, with the moderator occasionally demanding a new choice(s) from the players. (Video Example (includes 15 sec commercial)).
Not only would it teach about not becoming too set on a current course of action, but could have the lesson of: "When thinking up alternative actions, don't just stop at one or two. Instead imagine a moderator yelling "New Choice!" at you. Keep thinking up new alternatives until you get to crazy-land (i.e. "Here's a cat from my pants")
Another sub-skill mentioned, was the ability to recognize bad rationalizations (i.e. "I will feel bad if I quit something I put so much effort into."). Perhaps one way to learn to recognize these, is to do bad rationalization ON PURPOSE, to see what it feels like. A good game for that is "Challenge in a Minute".
In this game, a two-sided silly debate is chosen, such as pirates v. ninjas, or Coke v. Pepsi. All the players line up and challenge each other's arguments. Arguments are supposed to start somewhat seriously ("Ninjas are sneakier") and devolve over the course of the game ("I don't like his pants"). (It's easier to just watch a video, than explain the rules.)
Participants could then brainstorm what it felt like to come up with the bad rationalizations. I would expect answers like: Grasping at straws, Searching your brain for things to support your position, Being proud of clever retorts, etc. Participants could then ACTUALLY try to answer the debate question (ninja v. pirates, or whatever) in teams, and then discuss what it felt like to actually try to find the answer. I would expect answers like: Defining the problem, Not knowing the answer, Looking for sources, Being willing to change my mind (debate question must be sufficiently silly that most people would be willing to change their mind.)
Note: I'll admit that I worked backwards for this. Instead of thinking "What's the best way to teach consequentialism?", I thought "It would be awesome to do an Improv Rationality class. How can I relate some improv games to the lessons we're trying to teach?" So this solution probably isn't optimal.,..But it IS fun!
Short exercise. Does anyone actually think pirates stand a chance against professionally trained assassins? I thought the only reason people defend pirates is because it's a way to say both of them (or their identity-memes) are just so damn cool.
The identity-memes are the only reason the question even exists. Historical pirates were mostly desperate or ambitious but otherwise ordinary sailors, and usually had pretty short careers. Historical ninja were usually dirt-poor burakumin without much in the way of reliable support, and -- in common with a lot of other historical assassins -- were individually used more as ammunition than as soldiers. I'm having a hard time coming up with a reasonable scenario in which they (as opposed to the pop-cultural image of either one) would have any incentive to fight, and if you stretch to create one the outcome would be almost completely determined by the circumstances.
Well, piracy was a huge thing in Japan and China and so on, so if there were any conflicts between them, they could have been recorded. But I don't see why they would have been- typically, there was no significant benefit to killing a pirate captain (rather than sinking his boat or hanging him and all of his crew), and so assassins would only be employed against people whose deaths were meaningful enough (generals, title-holders, etc.). Similarly, I doubt ninja would transport valuable cargo all that frequency, and typically it was Japanese pirates preying on Chinese vessels anyway.
I mean, pirate just means "sea bandit" but evokes the image of mostly European sea bandits at a time when navies were based far away, coastal land was essentially free, and cargoes were really valuable, because that's when there was a veneer of excitement over lowlifes murdering for fun and profit.
Even that's pretty time-period dependent; check out e.g. Jean Lafitte's utterly ridiculous career.
Nornangest!History seems to be different to Wikipedia!History. My limited familiarity only extends to the latter.
Presuming you're talking about my take on ninja I'm informed mainly by martial arts lore, which (outside the schools calling themselves ninjutsu, which incidentally are almost all modern inventions) is probably a little more interested in demystifying the tradition than the Wikipedia authors are. The wiki definitely puts a more glamorous spin on it, but reading between the lines I don't see too much that's actually incompatible with my take -- note the emphasis on infiltration and sabotage rather than combat, and that the field agents were mostly drawn from the lower class.