handoflixue comments on SotW: Check Consequentialism - Less Wrong
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Split the class into groups and get each group working on something they all will easily become invested in. I'm thinking have them spend 10 minutes creating/building something as a group, and make it a competition (bragging-rights only) to solidify the investment.
Before anyone has enough time to finish, offer $100 to the first person to destroy their group's creation. (Obviously, it would be best if doing so could be done in a quick motion: like if they were building a large tower with jenga blocks or something.)
After 5 seconds, pause and have each person self-evaluate: did they Check Consequentialism? Then, group up again to rescue consequentialist reasons to act/not act from non-consequentialist reasons for doing so. i.e. "I don't want to do selfish things" -> "I don't want to look selfish in front of my peers".
"Doing this would be rude and harm my social standing" is a perfectly reasonable criteria.
Consequentialism should point out that if they offer to split the $100 evenly, and everyone else in the group is somewhat rational, then they've avoided that consequence (and, as a bonus, prevented some jerk from knocking it over and keeping the $100)
Does remind me of an example from my childhood, though: http://lesswrong.com/lw/b4f/sotw_check_consequentialism/67uf