Eliezer_Yudkowsky comments on SotW: Be Specific - Less Wrong

37 Post author: Eliezer_Yudkowsky 03 April 2012 06:11AM

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Comment author: Eliezer_Yudkowsky 03 April 2012 08:03:31AM 1 point [-]

Hm. I especially note the concept of handing out some sort of non-monetary gift at the end of the session to someone. I wonder if that would be productive or counterproductive...

Comment author: Zaine 03 April 2012 09:17:06AM *  1 point [-]

I wonder if that would be productive or counterproductive...

Are you wondering after the productivity of the gift idea in particular or the productivity of the concept as a whole? If it's the gift idea, then I don't see how it wouldn't be productive; a desirous prize would ensure all players apply themselves to the game, and dedicate themselves to learning the skill in the short term. If the game proceeds as expected, then all involved would have had a jolly good time; memories linked to a strong emotion are more memorable (learned this somewhere - no citation I can recall), so the positive fun emotion tied to the game, and thus the skill, will insure its memorability.

The idea as a whole, however, could indeed be quite counterproductive. Though I assume there would be some down time during the mini-camp? walking between sessions, meal times, pre-sleep socializing? The game might fit well during those periods, however it could just as well hinder socialization through added pressure and unnecessary competition.

Comment author: jschulter 04 April 2012 04:26:45AM 0 points [-]

That particular element seems like it would incentivize campers to spend the period hyper-aware of their own and others' specificity, which seems counterproductive to me. The goal is an increase in the specificity of statements made casually, which could be entirely unrelated. Extending the period to say, a week, might work to prevent this- at that point it would be a long term incentive rather than a prize.

Comment author: Zaine 07 April 2012 02:37:42AM *  0 points [-]

I was actually thinking of the week-long mini-camp when writing this. The idea would have to be thoroughly tested before implementation, in order to find the right balance to strike when presenting the game: the balance between encouraging a keen sense of how well you evince the meaning of your communications, while still discouraging anti-social hypersensitivity to, and subsequent criticizing of, non-specificity in others.