shokwave comments on Werewolf, Cambridge UK Less Wrong Meetup April 1st 2012 - Less Wrong

4 Post author: Clarity1992 02 April 2012 11:46AM

You are viewing a comment permalink. View the original post to see all comments and the full post content.

Comments (11)

You are viewing a single comment's thread. Show more comments above.

Comment author: shokwave 06 April 2012 01:10:43AM *  1 point [-]

There are probably scenarios where inactivity is a better option.

If the wolf or wolves can form a nucleus for that something and there are no other credible options, inactivity is better. The wolves also vote as a secret bloc - if they're good, they can determine the outcome of a "do something" vote (although if they're not as good as the village, this reveals them pretty severely).

(This is my experience with the game, not a worked solution or anything.)

Comment author: [deleted] 06 April 2012 01:37:43AM 1 point [-]

If a majority of players agree that a random player needs to be lynched, this is possible. Everyone picks a number from 1 to N, where N is the number of living players, and you add the numbers mod N and then lynch the corresponding player. This is robust against colluding wolves: even if exactly one person picks a random number, the sum will be random.

Of course, I don't see this strategy being adopted, because it arguably takes the fun out of playing.

Comment author: shokwave 06 April 2012 06:00:22AM 1 point [-]

I explicitly prevent my players from introducing 'true' sources of randomness like coin flips ('true randomness' in that all parties can see and agree it was random), or from recording information with pen and paper. The key to challenging and enjoyable mafia is embracing the 'social reality' concept: no fact or claim can be free from ulterior motives, no truth can be clearly untwisted.

Comment author: [deleted] 06 April 2012 01:11:39PM 1 point [-]

I guess then the challenge of randomization is whether players can do modular arithmetic with large primes in their head.