Vladimir_Nesov comments on The True Epistemic Prisoner's Dilemma - Less Wrong

9 Post author: MBlume 19 April 2009 08:57AM

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Comment author: Vladimir_Nesov 21 April 2009 04:24:27PM *  0 points [-]

Instead of answering AllanCrossman's question, you have provided a stellar example of how scholastics turns brains to mush.

Actually, I thought that I made a relatively clear argument, and I'm surprised that it's not upvoted (the same goes for the follow-up here). Maybe someone could constructively comment on why that is. I expect that the argument is not easy to understand, and maybe I failed at seeing the inferential distance between my argument and intended audience, so that people who understood the argument already consider it too obvious to be of notice, and people who disagree with the conclusion didn't understand the argument... Anyway, any constructive feedback on meta level would be appreciated.

On the concept of avoiders, see Dennett's lecture here. Maybe someone can give a reference in textual form.

Comment author: cousin_it 21 April 2009 07:26:36PM *  0 points [-]

Uh...

AllanCrossman asked: what if we can't precommit?

You answered: it's good to be able to precommit, maybe we can still arrange it somehow.

Thus simplified, it doesn't look like an answer. But you didn't say it in simple words. You added philosophical fog that, when parsed and executed, completely cancels out, giving us no indication how to actually precommit.

Disagree?

Comment author: Vladimir_Nesov 22 April 2009 01:32:18AM 0 points [-]

My reply can be summarized as explaining why "precommiting in binding way" is not a clear-cut necessity for this problem. If you are a cooperator, there is no need to precommit.

Comment author: cousin_it 22 April 2009 08:52:31AM *  0 points [-]

In your terms, being a cooperator for this specific problem is synonymous to precommitting. You're just shunting words around. All right, how do I actually be a cooperator?

Comment author: Vladimir_Nesov 22 April 2009 01:39:22PM 0 points [-]

No, it's not synonymous. If you precommit, you become a cooperator, but you can also be one without precommiting. If you are an AI that is written to be a cooperator, you'll be one. If you decide to act as a cooperator, you may be one. Being a cooperator is relatively easy. Being a cooperator and successfully signating that you are one, without precommitment, is in practice much harder. And a related problem, if you are a cooperator, you have to recognize a signal that the other person is a cooperator also, which may be too hard if he hasn't precommited.

Comment author: cousin_it 22 April 2009 01:54:13PM *  0 points [-]

but you can also be one without precommiting

What? The implication goes both ways. If you're a cooperator (in your terms), then you're precommitted to cooperating (in classical terms). Maybe you misunderstand the word "precommitment"? It doesn't necessarily imply that some natural power forces the other guy to believe you.

Comment author: Vladimir_Nesov 22 April 2009 03:00:45PM 0 points [-]

If you define precommitment this way, then every property becomes a precommitment to having that property, and the concept of precommitment becomes tautological. For example, is it a precommitment to always prefer good over evil (defined however you like)?

Comment author: cousin_it 22 April 2009 03:41:09PM *  0 points [-]

Not every property. Every immutable property. They're very rare. Your example isn't a precommitment because it's not immutable.

Comment author: Vladimir_Nesov 22 April 2009 03:46:07PM 1 point [-]

What's "mutable"? Changing in time? Cooperation may be a one-off encounter, with no multiple occasions to change over. You may be a cooperator for the duration of one encounter, and a rock elsewhere. Every fact is immutable, so I don't know what you imply here.

Comment author: cousin_it 22 April 2009 04:24:32PM *  0 points [-]

Yes, mutable means changing in time.

Precommitment is an interaction between two different times: the time when you're doing cheap talk with the opponent, and the time when you're actually deciding in the closed room. The time you burn your ships, and the time your troops go to battle. Signaling time and play time. If a property is immutable (preferably physically immutable) between those two times, that's precommitment. Sounds synonymous to your "being a cooperator" concept.