Rejection Therapy
Rejection Therapy is a game where the participants try to be rejected by a person or a group. People can use any social rejections, or buy a deck of cards with various suggestions about how to try to get rejected. For example, you can ask for a discount when buying something at a store, ask someone out on a date, or ask a total stranger to be your friend on Facebook. Wikipedia summarizes some of the rules as:
There is only one official rule to Rejection Therapy, which is to be rejected by another person at least once, every day. There are also stipulations as to what counts as a rejection and what does not:
Over time, players get used to the idea of asking people things, and begin to no longer fear rejection. The game has two official winning conditions: a player getting rejected for 30 consecutive days, and the fear of rejection no longer inhibiting the player.
The current version of the How to Run a Successful Less Wrong Meetup booklet contains descriptions about various games and activities. The problem is, some of these descriptions are quite short and don't really inspire people to try them out. I've been asked to make those descriptions sound like more fun, but for some reason I have difficulty doing so. At first, I thought it was just because I hadn't tried most of those exercises myself, and it felt dishonest to try to make something sound fun if I didn't know to what extent it actually was fun. But then I realized that I also couldn't come up with anything good for Zendo, which is a game that I've played and which I've liked. So I'm kinda stumped as to what the reason is.
But if you can't solve a problem, outsource it! I'm posting some excerpts from the most boring-sounding activities in the comments below, and I'd like people to reply to those comments and come up with exciting-sounding descriptions for them. Something in the style of the Biased Pandemic writeup (which I quoted liberally in the booklet) might be ideal, but other styles are cool, too.
Thanks in advance!