Well, you could consider our reality to be a devious torture sim where we are allowed moments of happiness, joy, and even euphoria, but those are interspersed with boredom and pain and everything is doomed to eventual decrepitude and death.
I suspect sims where sometimes things suck, and they suck a little more than they're awesome on the balance, predominate in the set of conceivable self-consistent universes.
Today's post, The Design Space of Minds-In-General was originally published on 25 June 2008. A summary (taken from the LW wiki):
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This post is part of the Rerunning the Sequences series, where we'll be going through Eliezer Yudkowsky's old posts in order so that people who are interested can (re-)read and discuss them. The previous post was The Psychological Unity of Humankind, and you can use the sequence_reruns tag or rss feed to follow the rest of the series.
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