Never_Seen_Belgrade comments on Negative and Positive Selection - Less Wrong
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My first reaction was pretty much identicle, right now you can do well at almost anything purely based on conscientiousness, including video games, work, school, and social interaction. I don't know of any good way to measure general talent, but when I learn most things I tend to be quite bad at them until I enter tsukoku naritai mode. Perhaps this should influence my career decision somewhat, its hard to tell if talent or effort is more crucial for programming.
Despite what they are taught likely to be about themselves, what they might think of themselves, and what western culture expects of them, programmers are more creative artists than analytic engineers.
The difference is most tangible from the management perspective since motivating programmers is less like motivating chemical, mechanical, or any other sort of engineer and more like motivating commercial artists with less pretense, who were never led to believe they were meant for something greater. Dissatisfaction from programmers grows in much the same way it grows in commercial artists as well, though they programmer is less likely to specifically identify his or her complaint and the artist is more likely to complain about having sold his or her soul.
Common responses to criticism of work among programmers align more with those among artists than those among engineers. Again, I learned this from a managerial perspective.
The most important advice that may be given to starting artists (excluding all the low-hanging fruit advice that is best for everyone in general, of course) isn't about discovering your own inner talent or anything similar, instead it is about discipline: "Ideas are not swords you can brandish about in triumph. What matters most is the Sit Down, Shut Up And Get It Done. Only there will you find the true steel for your craft. Only there, will you know if you are worth the words out of your mouth."