I would certainly say you're justified in not caring about hypothetical murders. I would also say you're justified in not caring about murders in other MW branches.
What you seem to want to say here is that because murders in other MW branches are "actual", you care about them, but since murders in my imagination are not "actual", you don't.
I have no idea what the word "actual" could possibly refer to so as to do the work you want it to do here.
There are certainly clusters of consistent experience to which a hypothetical murder of a hypothetical person corresponds. Those clusters might, for example, take the form of certain patterns of neural activation in my brain... that's how I usually model it, anyway. I'm happy to say that those are "actual" patterns of neural activation. I would not say that they are "actual" murdered human beings.
That said, I'm not really sure it matters if they are. I mean, if they are, then... hold on, let me visualize... there: I just "actually" resurrected them and they are now "actually" extremely happy. Was their former murder still evil? At best, it seems all of my preconceived notions about murder (e.g., that it's a permanent state change of some kind) have just been thrown out the window, and I should give some serious thought to why I think murder is evil in the first place.
It seems something similar is true about existence in a Big World... if I want to incorporate that into my thinking, it seems I ought to rethink all of my assumptions. Transplanting a moral intuition about murder derived in a small world into a big world without any alteration seems like a recipe for walking off conceptual cliffs.
What you seem to want to say here is that because murders in other MW branches are "actual", you care about them, but since murders in my imagination are not "actual", you don't.
Right, exactly. I'm taking this sense of 'actual' (not literally) from the sequences. This is from 'On being Decoherent':
You only see nearby objects, not objects light-years away, because photons from those objects can't reach you, therefore you can't see them. By a similar locality principle, you don't interact with distant configurations.
Later on in th...
From the last thread:
Meta: