wedrifid comments on What Is Signaling, Really? - Less Wrong

74 Post author: Yvain 12 July 2012 05:43PM

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Comment author: Salemicus 10 July 2012 07:18:46PM 32 points [-]

I enjoyed this post.

It also hints at the notion of signaling equilibria. Consider the Helen of Troy example - this is clearly not an equilibrium, because Helen ends up marrying a bankrupt. Soon "spends lots of money on diamonds" will no longer be a signal of wealth, but will instead be a signal of profligacy - as indeed it is where I live. A man walking around in flashy jewellery would be considered low-class, presumably because in the past there has been exactly this signaling reversal.

In a stable signaling equilibrium, the signal needs to be hard-to-fake. This is why easy-to-fake signals are unstable - in the flowers example, the proles can and will catch on, and switch to the upper-middle-class flowers, so the upper-middle-class have to keep moving to stay ahead of them. The same phenomenon is seen in baby names, where upper-middle-class names become prole after a generation.

One thing I would have preferred is a discussion of the positive externalities of signaling, not just the negative ones. For example, if Yvain and lukeprog are both trying to signal their superior intelligence by writing insightful posts, this may get into an "arms race" for them, losing utility. However, the Lesswrong community gains utility overall. I think the externalities of signaling are generally positive in the real world, they only tend to be negative in what are anyway zero-sum games (e.g. begging).

Comment author: wedrifid 11 July 2012 02:49:06AM 14 points [-]

One thing I would have preferred is a discussion of the positive externalities of signaling, not just the negative ones. For example, if Yvain and lukeprog are both trying to signal their superior intelligence by writing insightful posts, this may get into an "arms race" for them, losing utility. However, the Lesswrong community gains utility overall. I think the externalities of signaling are generally positive in the real world, they only tend to be negative in what are anyway zero-sum games (e.g. begging).

You have just summarized "civilisation" in a nutshell.

Comment author: TheOtherDave 11 July 2012 03:25:36AM 0 points [-]

...and still counts himself king of infinite space.

Comment author: Kindly 23 July 2012 01:54:14PM 1 point [-]

Looks like your signaling backfired in this instance.

Comment author: TheOtherDave 23 July 2012 02:18:53PM 1 point [-]

Yeah, I noticed that.