Unless I've missed something. What say ye?
Verifying source code is not quite enough. You need to verify that the compiler/interpreter or hardware that the sourcecode is run on treat the prefix semantically identically.
E.g. From a machine code perspective if 04 is the opcode for ifeq in one agents architecture and ifneq in anothers, they can transfer source code and still not be sure what the other will do.
Good point whpearson. This is a very good analogy to human behavior. Humans are able to run cooperative 'source code' that is relatively easy for us to identify. Yet what their underlying hardware will actually return with this information is somewhat different.
Even if I know another man's source code I still need a solid understanding of his hardware and compiler before I can make a sound judgement.
The Prisoner's Dilemma has been discussed to death here on OB/LW, right? Well, here's a couple new twists to somewhat... uh... expand the discussion.
Warning: programming and math ahead.
Scenario 1
Imagine a PD tournament between programs that can read each other's source code. In every match, player A receives the source code of player B as an argument, and vice versa. Matches are one-shot, not iterated.
In this situation it's possible to write a program that's much better than "always defect". Yes, in an ordinary programming language like C or Python, no futuristic superintelligent oracles required. No, Rice's theorem doesn't cause any problems.
Here's an outline of the program:
Some features of this program:
Other authors now have an incentive to include PREFIX in their programs, moving their original logic into the "anythingElse" subroutine. This modification has no downside.So, introducing such a program into the tournament should lead to a chain reaction until everyone cooperates. Unless I've missed something. What say ye?Edit: the last point and the conclusion were wrong. Thanks to Warrigal for pointing this out.
Scenario 2
Now imagine another tournament where programs can't read each other's source code, but are instead given access to a perfect simulator. So programs now look like this:
and can call simulator.simulate(ObjectCode a, ObjectCode b) arbitrarily many times with any arguments. To give players a chance to avoid bottomless recursion, we also make available a random number generator.
Problem: in this setting, is it possible to write a program that's better than "always defect"?
The most general form of a reasonable program I can imagine at the moment is a centipede:
Exercise 1: when (for what N and pi) does this program cooperate against itself? (To cooperate, the recursive tree of simulations must terminate with probability one.)
Exercise 2: when does this program win against a simple randomizing opponent?
Exercise 3: what's the connection between the first two exercises, and does it imply any general theorem?
Epilogue
Ordinary humans playing the PD othen rely on assumptions about their opponent. They may consider certain invariant properties of their opponent, like altruism, or run mental simulations. Such wetware processes are inherently hard to model, but even a half-hearted attempt brings out startling and rigorous formalizations instead of our usual vague intuitions about game theory.
Is this direction of inquiry fruitful?
What do you think?