Are you talking about scenario 1 or 2? In scenario 1, A doesn't run B, it only checks that the beginning of B's source code matches a certain string (which happens to coincide with the beginning of A's source code). In scenario 2, note my note about the random number generator.
I'm talking about scenario 1. I am not talking about your version of A and B. I assumed A and B generally referred to the two programs in the competition. Anyway, I gave an example of a program that would behave optimally. Unfortunately, it will go into infinite recursion against any program using a similar tactic.
Basically, If you know a program's source code and you know what input it will receive, you can perfectly predict the output.
I don't want to be rude, but I can't understand why anyone is arguing otherwise. Scenario 1 is very similar to the halting problem.
The Prisoner's Dilemma has been discussed to death here on OB/LW, right? Well, here's a couple new twists to somewhat... uh... expand the discussion.
Warning: programming and math ahead.
Scenario 1
Imagine a PD tournament between programs that can read each other's source code. In every match, player A receives the source code of player B as an argument, and vice versa. Matches are one-shot, not iterated.
In this situation it's possible to write a program that's much better than "always defect". Yes, in an ordinary programming language like C or Python, no futuristic superintelligent oracles required. No, Rice's theorem doesn't cause any problems.
Here's an outline of the program:
Some features of this program:
Other authors now have an incentive to include PREFIX in their programs, moving their original logic into the "anythingElse" subroutine. This modification has no downside.So, introducing such a program into the tournament should lead to a chain reaction until everyone cooperates. Unless I've missed something. What say ye?Edit: the last point and the conclusion were wrong. Thanks to Warrigal for pointing this out.
Scenario 2
Now imagine another tournament where programs can't read each other's source code, but are instead given access to a perfect simulator. So programs now look like this:
and can call simulator.simulate(ObjectCode a, ObjectCode b) arbitrarily many times with any arguments. To give players a chance to avoid bottomless recursion, we also make available a random number generator.
Problem: in this setting, is it possible to write a program that's better than "always defect"?
The most general form of a reasonable program I can imagine at the moment is a centipede:
Exercise 1: when (for what N and pi) does this program cooperate against itself? (To cooperate, the recursive tree of simulations must terminate with probability one.)
Exercise 2: when does this program win against a simple randomizing opponent?
Exercise 3: what's the connection between the first two exercises, and does it imply any general theorem?
Epilogue
Ordinary humans playing the PD othen rely on assumptions about their opponent. They may consider certain invariant properties of their opponent, like altruism, or run mental simulations. Such wetware processes are inherently hard to model, but even a half-hearted attempt brings out startling and rigorous formalizations instead of our usual vague intuitions about game theory.
Is this direction of inquiry fruitful?
What do you think?