cousin_it comments on Re-formalizing PD - Less Wrong

28 Post author: cousin_it 28 April 2009 12:10PM

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Comment author: robert 29 April 2009 12:49:09AM *  1 point [-]

Let's introduce a time limit. Say that after a maximum of S computations (i.e., computation steps using some standardized notion) have passed, each player is forced to make a decision.

Now, write a program that is opaque to introspection: to find out what it decides (i.e. to COOPERATE or DEFECT) , it must be simulated until it halts. This program could use cryptography or other obsfuscation systems (random numbers would be useful). Engineer this program so that it take exactly S steps to run to completion.

The simulating player does not have time to both simulate and interpret the results of its simulation.

Seemingly, restricting all machines to the same time limit serves to reduce the efficacy of many (all?) of these adversarial simulation strategies.

Comment author: cousin_it 29 April 2009 07:32:20AM *  1 point [-]

In the second scenario we can, losing a little generality, prohibit obfuscation by accepting only programs already organized as decision graphs (possible nodes: throw dice and branch; simulate opponent and branch; cooperate; defect). The problem stays meaningful because programs have no access to each other's source and must resort to simulation. Maybe the problem thus formulated has a trivial solution, but I don't see it yet.