gwern comments on [video] Robin Hanson: Uploads Economics 101 - Less Wrong

6 Post author: mapnoterritory 05 August 2012 09:00PM

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Comment author: RobinHanson 09 August 2012 02:46:54AM *  2 points [-]

Maybe I can write more on near-far and signaling in another book. One thing at a time. Most of the things that make our physical world luxurious or impoverished have little to do with the cost of simulating them. A dirty smelly hut is just as expensive to simulate as a vast mansion. Yes, they might spend 0.1% more relative to brain computing costs on computing VR if that increases work productivity by more than 0.1%.

Comment author: gwern 09 August 2012 03:17:54AM 0 points [-]

A dirty smelly hut is just as expensive to simulate as a vast mansion.

A mansion will have dozens or hundreds of rooms; how can equally difficult rooms be just as expensive to simulate when there are hundreds more rooms in one scenario than another?

Comment author: RobinHanson 09 August 2012 10:36:02AM 3 points [-]

If the em is only in one room at a time, only one room must be simulated in detail at any one time.

Comment author: [deleted] 09 August 2012 11:35:04AM 4 points [-]

The future will have little winding passages constructed to prevent line-of-sight from one room to another?

Deus Ex was righter than they knew.

Comment author: gwern 09 August 2012 01:58:36PM 0 points [-]

The rooms will still need to be designed and available somewhere; even AAA games can't get away with indefinitely big canned environments no matter how many paging or zoning tricks they use to reduce the immediate rendering costs.